void WaveVR_Setup() { #if CUSTOM_WAVEVR_SDK AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); if (assetsReference != null) { //WaveVR Root GameObject GameObject waveSDK = new GameObject("WaveVR_SETUP"); //Create WaveVR SDK for Camera rendering and Head Gear. Instantiate(assetsReference.GetWaveVRSDK, waveSDK.transform); //Create WaveVR Button to receive any button event... Instantiate(assetsReference.GetWaveVRButtons, waveSDK.transform); //Create Controller Loader for Left and Right Controller. GameObject controllerLeft = Instantiate(assetsReference.GetWaveVRControllerLoader, waveSDK.transform); GameObject controllerRight = Instantiate(assetsReference.GetWaveVRControllerLoader, waveSDK.transform); controllerLeft.GetComponent <WaveVR_ControllerLoader>().WhichHand = WaveVR_ControllerLoader.ControllerHand.Non_Dominant; controllerRight.GetComponent <WaveVR_ControllerLoader>().WhichHand = WaveVR_ControllerLoader.ControllerHand.Dominant; //Create Input Module Manager Instantiate(assetsReference.GetWaveVRInputModule, waveSDK.transform); } #endif }
private void SpawnControllerModel() { AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); ControllerModel _controllerModel = assetsReference.GetControllerMode(deviceType, HandType); if (_controllerModel != null) { controllerModel = (ControllerModel)Instantiate(_controllerModel); controllerModel.transform.SetParent(this.transform); controllerModel.transform.ResetTransform(); } }
void XR_SetUp() { AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); if (assetsReference != null) { if (m_XR_SDK_GameObject == null) { m_XR_SDK_GameObject = (GameObject)Instantiate(assetsReference.XR_Manager, this.transform); } XRManager = m_XR_SDK_GameObject.GetComponent <XR_Manager>(); m_XR_SDK_GameObject.SetActive(true); } }
private void Awake() { CreateInstance(); if (m_XR_SDK_GameObject != null) { m_XR_SDK_GameObject.SetActive(false); } if (showCanvasDebug) { AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); GameObject canvasDebug = Instantiate(assetsReference.canvasDebugger); canvasDebug.transform.SetParent(this.transform); } }
public void OnGUI() { if (assetsHolder == null) { assetsHolder = Resources.Load <BuildSettingAssetsHolder>(ConstantVar.ResourcesPath.BUILD_SETTINGS); } if (assetsReference == null) { assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); } EditorGUILayout.Space(); SDK_GUI(); EditorGUILayout.Space(); BuildGUI(); }
private void OnEnable() { AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); if (assetsReference != null) { currentSDK = assetsReference.SDK_Selected; if (m_inputManager == null) { m_inputManager = new InputManager(); } switch (currentSDK) { case XR_Enum.SDKType.None: NonVR_SetUp(); break; case XR_Enum.SDKType.XR: XR_SetUp(); break; case XR_Enum.SDKType.WaveVR: WaveVR_Setup(); break; } } }
static void OnCheck() { EditorApplication.update -= OnCheck; //Check if WaveVR SDK plugin exist var assemblies = AppDomain.CurrentDomain.GetAssemblies(); var types = assemblies.SelectMany(a => a.GetTypes()).ToList(); #if UNITY_ANDROID bool hasWaveVRSDK = types.Any(t => t.FullName == "WaveVR_Render"); #endif bool hasLeanTween = types.Any(t => t.FullName == "LeanTween"); bool hasScreenFactory = types.Any(t => t.FullName == "ScreenBase"); #if UNITY_ANDROID string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android); #elif UNITY_IOS string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS); #elif UNITY_PS4 string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.PS4); #elif UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone); #endif string newSymbols = ""; foreach (var define in symbols.Split(';')) { #if UNITY_ANDROID if (define == WaveVRDefine) { if (hasWaveVRSDK == false) { continue; } hasWaveVRSDK = false; } #endif if (define == LeanTweenDefine) { if (hasLeanTween == false) { continue; } hasLeanTween = false; } if (define == ScreenFactoryDefine) { if (hasScreenFactory == false) { continue; } hasScreenFactory = false; } AppendDefine(ref newSymbols, define); } #if UNITY_ANDROID if (hasWaveVRSDK) { AssetsReference assetsReference = Resources.Load <AssetsReference>(ConstantVar.ResourcesPath.ASSETS_REFERENCE); if (assetsReference != null && assetsReference.SDK_Selected == XRCustomFramework.XR_Enum.SDKType.WaveVR) { AppendDefine(ref newSymbols, WaveVRDefine); Debug.LogFormat("Add scripting define symbol {0} for Android platform", WaveVRDefine); } } #endif if (hasLeanTween) { AppendDefine(ref newSymbols, LeanTweenDefine); Debug.LogFormat("Add scripting define symbol {0} for All platform", LeanTweenDefine); } if (hasScreenFactory) { AppendDefine(ref newSymbols, ScreenFactoryDefine); Debug.LogFormat("Add scripting define symbol {0} for All platform", ScreenFactoryDefine); } PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, newSymbols); }