/// <summary> Draws standard field editors for all public fields </summary> public virtual void OnBodyGUI() { // Unity specifically requires this to save/update any serial object. // serializedObject.Update(); must go at the start of an inspector gui, and // serializedObject.ApplyModifiedProperties(); goes at the end. serializedObject.Update(); string[] excludes = { "m_Script", "graph", "position", "ports" }; // Iterate through serialized properties and draw them like the Inspector (But with ports) SerializedProperty iterator = serializedObject.GetIterator(); bool enterChildren = true; EditorGUIUtility.labelWidth = 84; while (iterator.NextVisible(enterChildren)) { enterChildren = false; if (excludes.Contains(iterator.name)) { continue; } NodeEditorGUILayout.PropertyField(iterator, true); } // Iterate through dynamic ports and draw them in the order in which they are serialized foreach (XNode.NodePort dynamicPort in target.DynamicPorts) { if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) { continue; } NodeEditorGUILayout.PortField(dynamicPort); } serializedObject.ApplyModifiedProperties(); }
/// <summary> Draws standard field editors for all public fields </summary> public virtual void OnBodyGUI() { #if ODIN_INSPECTOR inNodeEditor = true; #endif // Unity specifically requires this to save/update any serial object. // serializedObject.Update(); must go at the start of an inspector gui, and // serializedObject.ApplyModifiedProperties(); goes at the end. serializedObject.Update(); string[] excludes = { "m_Script", "graph", "position", "ports" }; #if ODIN_INSPECTOR InspectorUtilities.BeginDrawPropertyTree(objectTree, true); GUIHelper.PushLabelWidth(84); objectTree.Draw(true); InspectorUtilities.EndDrawPropertyTree(objectTree); GUIHelper.PopLabelWidth(); #else // Iterate through serialized properties and draw them like the Inspector (But with ports) SerializedProperty iterator = serializedObject.GetIterator(); bool enterChildren = true; while (iterator.NextVisible(enterChildren)) { enterChildren = false; if (excludes.Contains(iterator.name)) { continue; } NodeEditorGUILayout.PropertyField(iterator, true); } #endif // Iterate through dynamic ports and draw them in the order in which they are serialized foreach (XNode.NodePort dynamicPort in target.DynamicPorts) { if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) { continue; } NodeEditorGUILayout.PortField(dynamicPort); } serializedObject.ApplyModifiedProperties(); #if ODIN_INSPECTOR // Call repaint so that the graph window elements respond properly to layout changes coming from Odin if (GUIHelper.RepaintRequested) { GUIHelper.ClearRepaintRequest(); window.Repaint(); } #else window.Repaint(); #endif #if ODIN_INSPECTOR inNodeEditor = false; #endif }