private ReadAnimations ( Microsoft.Xna.Framework.Content.ContentReader input ) : void | ||
input | Microsoft.Xna.Framework.Content.ContentReader | |
리턴 | void |
internal static SkinnedModel Read(ContentReader input) { SkinnedModel skinnedModel = new SkinnedModel(); skinnedModel.model = input.ReadObject<Model>(); skinnedModel.ReadBones(input); skinnedModel.ReadAnimations(input); return skinnedModel; }
internal static SkinnedModel Read(ContentReader input) { SkinnedModel skinnedModel = new SkinnedModel(); skinnedModel.model = input.ReadObject <Model>(); skinnedModel.ReadBones(input); skinnedModel.ReadAnimations(input); return(skinnedModel); }
internal static SkinnedModel Read(ContentReader input) { SkinnedModel skinnedModel = new SkinnedModel(); skinnedModel.ReadMeshes(input); skinnedModel.ReadBones(input); skinnedModel.ReadAnimations(input); skinnedModel.BoneTransforms = new Matrix[skinnedModel.SkeletonBones.Count]; skinnedModel.EmissiveColor = Vector3.Zero; skinnedModel.DiffuseColor = Vector3.Zero; skinnedModel.SpecularColor = Vector3.Zero; skinnedModel.AmbientLightColor = Vector3.Zero; skinnedModel.SpecularPower = 1; skinnedModel.PointLights = new List<point_light>(SkinnedModelBasicEffect.MaxSupportedLights); for (int i = 0; i < SkinnedModelBasicEffect.MaxSupportedLights; i++) skinnedModel.PointLights.Add(new point_light()); return skinnedModel; }