protected override void Initialize() { player = new Player(); cube = new Cube(new Vector3(0, .5f, -3)); plano = new Plano(GraphicsDevice); // Cria a "chasing camera", que segue o cubo InicializaCamera(graphics.GraphicsDevice); telas = new Telas(); timeRect = new Rectangle(700, 40, 25, 100); botoes = new Botoes(); base.Initialize(); }