public void Load(IScene pScene) { mSceneGraph = (PhysicsSceneGraph)pScene.GetRepresentation(REPRESENTATION_NAME); }
public PhysicsSystem() { mSceneGraph = new PhysicsSceneGraph(); }
public void Load(IScene pScene) { mSceneGraph = (PhysicsSceneGraph)pScene.GetRepresentation(REPRESENTATION_NAME); }
public PhysicsSystem() { mSceneGraph = new PhysicsSceneGraph(); }