public StartMenu(SpriteBatch spriteBatch, ContentManager content, Rectangle clientBounds) : base(spriteBatch, content, clientBounds) { _startMenuList = new List<DrawData>(); _buttonTexture = content.Load<Texture2D>("buttonBack"); for (int i = 0; i < 5; i++) { _buttonPosition = new Rectangle(MenuPosition.X + (MenuTexture.Width / 2) - (_buttonTexture.Width / 2), (MenuPosition.Y + 50) + i * (_buttonTexture.Height + 10), _buttonTexture.Width, _buttonTexture.Height); if (i == 0) { startGameButton = new DrawData(_buttonTexture, _buttonPosition, "Start Game", Font, true); _startMenuList.Add(startGameButton); } else if(i == 1) { restartButton = new DrawData(_buttonTexture, _buttonPosition, "Restart Game", Font, true); _startMenuList.Add(restartButton); } else if (i == 2) { musicMenuButton = new DrawData(_buttonTexture, _buttonPosition, "Music", Font, true); _startMenuList.Add(musicMenuButton); } else if (i == 3) { controlsButton = new DrawData(_buttonTexture, _buttonPosition, "Controls", Font, true); _startMenuList.Add(controlsButton); } else if (i == 4) { quitGameButton = new DrawData(_buttonTexture, _buttonPosition, "Quit Game", Font, true); _startMenuList.Add(quitGameButton); } } }
public ControlsMenu(SpriteBatch spriteBatch, ContentManager content, Rectangle clientBounds) : base(spriteBatch, content, clientBounds) { _buttonTexture = content.Load<Texture2D>("mainMenuButton"); _playerInfoTexture = content.Load<Texture2D>("playerInfoButton"); _spaceButtonTexture = content.Load<Texture2D>("spaceButton"); _numberOfButtons = 10; _controlsMenuList = new List<DrawData>(); for (int i = 0; i < _numberOfButtons; i++) { _controlsInfoPosition = new Rectangle((int)MenuPosition.X + 100, (int)MenuPosition.Y + _playerInfoTexture.Height * i + 50, _playerInfoTexture.Width, _playerInfoTexture.Height); if (i == 0) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "PLAYER 1", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 1) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move up = W", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 2) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move down = S", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 3) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move left = A", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 4) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move right = D", Font, false); _controlsMenuList.Add(_playerInfo); } if (i > 4) { _controlsInfoPosition = new Rectangle((int)MenuPosition.X + _playerInfoTexture.Width + 150, (int)MenuPosition.Y + _playerInfoTexture.Height * (i - 5) + 50, _playerInfoTexture.Width, _playerInfoTexture.Height); if (i == 5) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "PLAYER 2", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 6) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move up = UP", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 7) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move down = DOWN", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 8) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move left = LEFT", Font, false); _controlsMenuList.Add(_playerInfo); } if (i == 9) { _playerInfo = new DrawData(_playerInfoTexture, _controlsInfoPosition, "Move right = RIGHT", Font, false); _controlsMenuList.Add(_playerInfo); } } } _startMenuButtonPosition = new Rectangle((int)MenuPosition.X + MenuPosition.Width - _buttonTexture.Width - 20, (int)MenuPosition.Y + 20, _buttonTexture.Width, _buttonTexture.Height); _startMenuButton = new DrawData(_buttonTexture, _startMenuButtonPosition, "Main Menu", Font, true); _controlsMenuList.Add(_startMenuButton); _spaceButtonPosition = new Rectangle((int)MenuPosition.X + 100, (int)MenuPosition.Y + MenuTexture.Height - _playerInfoTexture.Height - 25, 450, 50); _spaceButtonInfo = new DrawData(_spaceButtonTexture, _spaceButtonPosition, "Speed boost = SPACE for BOTH players", Font, false); _controlsMenuList.Add(_spaceButtonInfo); }