/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Statics.SPRITEBATCH = this.spriteBatch; Statics.PIXEL = Content.Load <Texture2D>("pixel"); currentScreen = new Screens.GameScreen(); currentScreen.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Statics.SPRITEBATCH = this.spriteBatch; Statics.PIXEL = Content.Load<Texture2D>("pixel"); currentScreen = new Screens.GameScreen(); currentScreen.LoadContent(); }