/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Statics.SPRITEBATCH = this.spriteBatch;
            Statics.PIXEL       = Content.Load <Texture2D>("pixel");

            currentScreen = new Screens.GameScreen();

            currentScreen.LoadContent();
        }
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Statics.SPRITEBATCH = this.spriteBatch;
            Statics.PIXEL = Content.Load<Texture2D>("pixel");

            currentScreen = new Screens.GameScreen();

            currentScreen.LoadContent();
        }