private void deleteGameCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Game deleted!"); refresh_Clicked(); } else { Debug.LogError("Failed to delete Game"); } }
private void createCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Client created!"); LoginCanvas.SetActive(true); this.gameObject.SetActive(false); } else { Debug.LogError("Failed to create Client"); } }
private void loginCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Logged In with ClientID: " + response.ClientID); ClientID = new Guid(response.ClientID); ClientMainScreenCanvas.SetActive(true); this.gameObject.SetActive(false); } else { Debug.LogError("Failed to login"); } }
private void createCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { Debug.Log("Game created!"); ManageGamesCanvas.SetActive(true); this.gameObject.SetActive(false); ManageGamesManager.Refresh(); } else { Debug.LogError("Failed to create Game"); } }
private void getGameListCallback(bool succeeded, XML.WebResponse response) { if (succeeded) { if (response.Games == null) { Debug.LogError("Failed to refresh games: Null games object"); return; } Debug.Log("Recieved games list of count: " + response.Games.Count); gameList = response.Games.ToArray(); for (int i = 0; i != gameList.Length; ++i) { if (i >= GameItems.Length) { break; } var item = GameItems[i]; var label = item.transform.GetChild(1).GetComponent <Text>(); item.gameObject.SetActive(true); if (label != null) { label.text = gameList[i].Name; } else { Debug.LogError("Game List item label is null: " + i); label.text = "ERROR: ???"; } } Debug.Log("Games Refreshed!"); } else { Debug.LogError("Failed to refresh games"); } refreshing = false; }