예제 #1
0
        // Use this for initialization
        void Start()
        {
            LuaEnv       luaenv       = new LuaEnv();
            HotfixCalc   calc         = new HotfixCalc();
            NoHotfixCalc ordinaryCalc = new NoHotfixCalc();

            int CALL_TIME = 100 * 1000 * 1000;
            var start     = DateTimeUtil.NowDateTime();

            for (int i = 0; i < CALL_TIME; i++)
            {
                calc.Add(2, 1);
            }
            var d1 = (DateTimeUtil.NowDateTime() - start).TotalMilliseconds;

            Debug.Log("Hotfix using:" + d1);

            start = DateTimeUtil.NowDateTime();
            for (int i = 0; i < CALL_TIME; i++)
            {
                ordinaryCalc.Add(2, 1);
            }
            var d2 = (DateTimeUtil.NowDateTime() - start).TotalMilliseconds;

            Debug.Log("No Hotfix using:" + d2);

            Debug.Log("drop:" + ((d1 - d2) / d1));

            Debug.Log("Before Fix: 2 + 1 = " + calc.Add(2, 1));
            Debug.Log("Before Fix: Vector3(2, 3, 4) + Vector3(1, 2, 3) = " + calc.Add(new Vector3(2, 3, 4), new Vector3(1, 2, 3)));
            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.HotfixCalc, 'Add', function(self, a, b)
                return a + b
            end)
        ");
            Debug.Log("After Fix: 2 + 1 = " + calc.Add(2, 1));
            Debug.Log("After Fix: Vector3(2, 3, 4) + Vector3(1, 2, 3) = " + calc.Add(new Vector3(2, 3, 4), new Vector3(1, 2, 3)));

            double num;
            string str = "hehe";
            int    ret = calc.TestOut(100, out num, ref str);

            Debug.Log("ret = " + ret + ", num = " + num + ", str = " + str);

            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.HotfixCalc, 'TestOut', function(self, a, c, go)
                    print('TestOut', self, a, c, go)
                    if go then error('test error') end
                    return a + 10, a + 20, 'right version'
                end)
        ");
            str = "hehe";
            ret = calc.TestOut(100, out num, ref str);
            Debug.Log("ret = " + ret + ", num = " + num + ", str = " + str);

            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.HotfixCalc, {
                 Test1 = function(self)
                    print('Test1', self)
                    return 1
                 end;
                 Test2 = function(self, a, b)
                     print('Test1', self, a, b)
                     return a + 10, 1024, b
                 end;
                 Test3 = function(a)
                    print(a)
                    return 10
                 end;
                 Test4 = function(a)
                    print(a)
                 end;
                 Test5 = function(self, a, ...)
                    print('Test4', self, a, ...)
                 end
            })
        ");

            int    r1 = calc.Test1 <int>();
            double r2 = calc.Test1 <double>();

            Debug.Log("r1:" + r1 + ",r2:" + r2);

            string ss = "heihei";
            int    r3 = calc.Test2(r1, out r2, ref ss);

            Debug.Log("r1:" + r1 + ",r2:" + r2 + ",r3:" + r3 + ",ss:" + ss);

            r3 = HotfixCalc.Test3("test3");
            r3 = HotfixCalc.Test3(2);
            r3 = HotfixCalc.Test3(this);
            Debug.Log("r3:" + r3);
            HotfixCalc.Test4(this);
            HotfixCalc.Test4(2);
            calc.Test5(10, "a", "b", "c");
            calc.Test5(10, 1, 3, 5);

            Debug.Log("----------------------before------------------------");
            TestStateful();
            System.GC.Collect();
            System.GC.WaitForPendingFinalizers();
            luaenv.DoString(@"
            local util = require 'xlua.util'
            xlua.hotfix(CS.XLuaTest.StatefullTest, {
                ['.ctor'] = function(csobj)
                    util.state(csobj, {evt = {}, start = 0, prop = 0})
                end;
                set_AProp = function(self, v)
                    print('set_AProp', v)
                    self.prop = v
                end;
                get_AProp = function(self)
                    return self.prop
                end;
                get_Item = function(self, k)
                    print('get_Item', k)
                    return 1024
                end;
                set_Item = function(self, k, v)
                    print('set_Item', k, v)
                end;
                add_AEvent = function(self, cb)
                    print('add_AEvent', cb)
                    table.insert(self.evt, cb)
                end;
                remove_AEvent = function(self, cb)
                   print('remove_AEvent', cb)
                   for i, v in ipairs(self.evt) do
                       if v == cb then
                           table.remove(self.evt, i)
                           break
                       end
                   end
                end;
                Start = function(self)
                    print('Start')
                    for _, cb in ipairs(self.evt) do
                        cb(self.start, 2)
                    end
                    self.start = self.start + 1
                end;
                StaticFunc = function(a, b, c)
                   print(a, b, c)
                end;
                GenericTest = function(self, a)
                   print(self, a)
                end;
                Finalize = function(self)
                   print('Finalize', self)
                end
           })
        ");
            Debug.Log("----------------------after------------------------");
            TestStateful();
            luaenv.FullGc();
            System.GC.Collect();
            System.GC.WaitForPendingFinalizers();

            var genericObj = new GenericClass <double>(1.1);

            genericObj.Func1();
            Debug.Log(genericObj.Func2());
            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.GenericClass(CS.System.Double), {
                ['.ctor'] = function(obj, a)
                    print('GenericClass<double>', obj, a)
                end;
                Func1 = function(obj)
                    print('GenericClass<double>.Func1', obj)
                end;
                Func2 = function(obj)
                    print('GenericClass<double>.Func2', obj)
                    return 1314
                end
            })
        ");
            genericObj = new GenericClass <double>(1.1);
            genericObj.Func1();
            Debug.Log(genericObj.Func2());

            InnerTypeTest itt = new InnerTypeTest();

            itt.Foo();
            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.InnerTypeTest, 'Bar', function(obj)
                    print('lua Bar', obj)
                    return {x = 10, y = 20}
                end)
        ");
            itt.Foo();

            StructTest st = new StructTest(gameObject);

            Debug.Log("go=" + st.GetGo(123, "john"));
            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.StructTest, 'GetGo', function(self, a, b)
                    print('GetGo', self, a, b)
                    return nil
                end)
        ");
            Debug.Log("go=" + st.GetGo(123, "john"));

            GenericStruct <int> gs = new GenericStruct <int>(1);

            Debug.Log("gs.GetA()=" + gs.GetA(123));
            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.GenericStruct(CS.System.Int32), 'GetA', function(self, a)
                    print('GetA',self, a)
                    return 789
                end)
        ");
            Debug.Log("gs.GetA()=" + gs.GetA(123));

            try
            {
                calc.TestOut(100, out num, ref str, gameObject);
            }
            catch (LuaException e)
            {
                Debug.Log("throw in lua an catch in c# ok, e.Message:" + e.Message);
            }


            BaseTestBase <InnerTypeTest> bt = new BaseTest();

            bt.Foo(1);
            Debug.Log(bt);

            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.BaseTest, 'Foo', function(self, p)
                    print('BaseTest', p)
                end)
            xlua.hotfix(CS.XLuaTest.BaseTest, 'ToString', function(self)
                    return '>>>' .. base(self):ToString()
                end)
        ");
            bt.Foo(2);
            Debug.Log(bt);
        }
예제 #2
0
        void Start()
        {
            LuaEnv       luaenv       = new LuaEnv();
            HotfixCalc   calc         = new HotfixCalc();
            NoHotfixCalc ordinaryCalc = new NoHotfixCalc();

            #region 使用or不使用热更新性能对比
            //int CALL_TIME = 100 * 1000 * 1000;
            //var start = System.DateTime.Now;
            //for (int i = 0; i < CALL_TIME; i++)
            //{
            //    calc.Add(2, 1);
            //}
            //var d1 = (System.DateTime.Now - start).TotalMilliseconds;
            //Debug.Log("Hotfix using:" + d1);

            //start = System.DateTime.Now;
            //for (int i = 0; i < CALL_TIME; i++)
            //{
            //    ordinaryCalc.Add(2, 1);
            //}
            //var d2 = (System.DateTime.Now - start).TotalMilliseconds;
            //Debug.Log("No Hotfix using:" + d2);

            //Debug.Log("drop:" + ((d1 - d2) / d1));
            #endregion

            #region  热更修复HotfixCalc Add方法 支持重载
            //    Debug.Log("Before Fix: 2 + 1 = " + calc.Add(2, 1));
            //    Debug.Log("Before Fix: Vector3(2, 3, 4) + Vector3(1, 2, 3) = " + calc.Add(new Vector3(2, 3, 4), new Vector3(1, 2, 3)));
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.HotfixCalc, 'Add', function(self, a, b)
            //        return a + b
            //    end)
            //");
            //    Debug.Log("After Fix: 2 + 1 = " + calc.Add(2, 1));
            //    Debug.Log("After Fix: Vector3(2, 3, 4) + Vector3(1, 2, 3) = " + calc.Add(new Vector3(2, 3, 4), new Vector3(1, 2, 3)));
            #endregion

            #region  热更修复HotfixCalc TestOut方法 函数返回值 ref out参数
            double num;
            string str = "hehe";

            //    int ret = calc.TestOut(100, out num, ref str);
            //    Debug.Log("ret = " + ret + ", num = " + num + ", str = " + str);

            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.HotfixCalc, 'TestOut', function(self, a, c, go)
            //            print('TestOut', self, a, c, go)
            //            if go then error('test error') end
            //            return a + 10, a + 20, 'right version'
            //        end)
            //");
            //    str = "hehe";
            //    ret = calc.TestOut(100, out num, ref str);
            //    Debug.Log("ret = " + ret + ", num = " + num + ", str = " + str);
            #endregion

            #region  热更修复HotfixCalc table提供一组函数 多个函数一起修复
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.HotfixCalc, {
            //         Test1 = function(self)
            //            print('Test1', self)
            //            return 1
            //         end;
            //         Test2 = function(self, a, b)
            //             print('Test2 a:',  a )
            //             print('Test2 b:',   b)
            //             return a + 10, 1024, 'this is third args'
            //         end;
            //         Test3 = function(a)
            //            print(a)
            //            return 10
            //         end;
            //         Test4 = function(a)
            //            print(a)
            //         end;
            //         Test5 = function(self, a, ...)
            //            print('Test4', self, a, ...)
            //         end
            //    })
            //");

            //    int r1 = calc.Test1<int>();
            //    double r2 = calc.Test1<double>();

            //    Debug.Log("r1:" + r1 + ",r2:" + r2);

            //    string ss = "heihei";
            //    r2 = 2;
            //    int r3 = calc.Test2(r1,out r2, ref ss);
            //    Debug.Log("r1:" + r1 + ",r2:" + r2 + ",r3:" + r3 + ",ss:" + ss);

            //    r3 = HotfixCalc.Test3("test3");
            //    r3 = HotfixCalc.Test3(2);
            //    r3 = HotfixCalc.Test3(this);
            //    Debug.Log("r3:" + r3);
            //    HotfixCalc.Test4(this);
            //    HotfixCalc.Test4(2);
            //    calc.Test5(10, "a", "b", "c");//不定参数
            //    calc.Test5(10, 1, 3, 5);
            #endregion

            #region 热更修复StatefullTest 【类全部重构】 构造函数、属性、索引器、事件、费静态方法、静态方法、泛型方法、析构函数

            /*
             * Debug.Log("----------------------before------------------------");
             * TestStateful();
             * System.GC.Collect();//手动GC 强制垃圾回收
             * System.GC.WaitForPendingFinalizers();//等待所有终结器完成后再继续
             * luaenv.DoString(@"
             * local util = require 'xlua.util'
             * xlua.hotfix(CS.XLuaTest.StatefullTest, {
             * --构造函数
             *  ['.ctor'] = function(csobj)
             *      util.state(csobj, {evt = {}, start = 0, prop = 0})
             *  end;
             *
             * --属性
             *  set_AProp = function(self, v)
             *      print('set_AProp', v)
             *      self.prop = v
             *  end;
             *  get_AProp = function(self)
             *      return self.prop
             *  end;
             *
             * --索引器
             *  get_Item = function(self, k)
             *      print('get_Item', k)
             *      return 1024
             *  end;
             *  set_Item = function(self, k, v)
             *      print('set_Item', k, v)
             *  end;
             *
             * --event 事件
             *  add_AEvent = function(self, cb)
             *      print('add_AEvent', cb)
             *      table.insert(self.evt, cb)
             *  end;
             *  remove_AEvent = function(self, cb)
             *     print('remove_AEvent', cb)
             *     for i, v in ipairs(self.evt) do
             *         if v == cb then
             *             table.remove(self.evt, i)
             *             break
             *         end
             *     end
             *  end;
             *
             * --非静态方法
             *  Start = function(self)
             *      print('Start')
             *      for _, cb in ipairs(self.evt) do
             *          cb(self.start, 2)
             *      end
             *      self.start = self.start + 1
             *  end;
             *
             * --静态方法
             *  StaticFunc = function(a, b, c)
             *     print(a, b, c)
             *  end;
             *
             * --泛型方法
             *  GenericTest = function(self, a)
             *     print(self, a)
             *  end;
             *
             * --析构函数
             *  Finalize = function(self)
             *     print('Finalize', self)
             *  end
             * })
             * ");
             * Debug.Log("----------------------after------------------------");
             * TestStateful();
             * luaenv.FullGc();//lua GC、lua垃圾回收
             * System.GC.Collect();
             * System.GC.WaitForPendingFinalizers();
             */
            #endregion

            #region 热更修复 泛型类
            var genericObj = new GenericClass <double>(1.1);

            //    genericObj.Func1();
            //    Debug.Log(genericObj.Func2());
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.GenericClass(CS.System.Double), {
            //        ['.ctor'] = function(obj, a)
            //            print('GenericClass<double>', obj, a)
            //        end;
            //        Func1 = function(obj)
            //            print('GenericClass<double>.Func1', obj)
            //        end;
            //        Func2 = function(obj)
            //            print('GenericClass<double>.Func2', obj)
            //            return 1314
            //        end
            //    })
            //");
            //    genericObj = new GenericClass<double>(1.1);
            //    genericObj.Func1();
            //    Debug.Log(genericObj.Func2());
            #endregion

            #region 热更修复 内置类型 结构体
            //    InnerTypeTest itt = new InnerTypeTest();
            //    itt.Foo();
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.InnerTypeTest, 'Bar', function(obj)
            //            print('lua Bar', obj)
            //            return {x = 10, y = 20}
            //        end)
            //");
            //    itt.Foo();
            #endregion

            #region 热更修复 结构体、泛型结构体
            //    StructTest st = new StructTest(gameObject);
            //    Debug.Log("go=" + st.GetGo(123, "john"));
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.StructTest, 'GetGo', function(self, a, b)
            //            print('GetGo', self, a, b)
            //            return nil
            //        end)
            //");
            //    Debug.Log("go=" + st.GetGo(123, "john"));

            //    GenericStruct<int> gs = new GenericStruct<int>(1);
            //    Debug.Log("gs.GetA()=" + gs.GetA(123));
            //    luaenv.DoString(@"
            //    xlua.hotfix(CS.XLuaTest.GenericStruct(CS.System.Int32), 'GetA', function(self, a)
            //            print('GetA',self, a)
            //            return 789
            //        end)
            //");
            //    Debug.Log("gs.GetA()=" + gs.GetA(123));

            //    try
            //    {
            //        calc.TestOut(100, out num, ref str, gameObject);
            //    }
            //    catch (LuaException e)
            //    {
            //        Debug.Log("throw in lua an catch in c# ok, e.Message:" + e.Message);
            //    }
            #endregion

            #region 热更修复 基类
            BaseTestBase <InnerTypeTest> bt = new BaseTest();
            bt.Foo(1);
            Debug.Log(bt);

            luaenv.DoString(@"
            xlua.hotfix(CS.XLuaTest.BaseTest, 'Foo', function(self, p)
                    print('BaseTest', p)
                end)
            xlua.hotfix(CS.XLuaTest.BaseTest, 'ToString', function(self)
                    return '>>>' .. base(self):ToString()
                end)
        ");
            bt.Foo(2);
            Debug.Log(bt);
            #endregion
        }