예제 #1
0
파일: Camera.cs 프로젝트: tgorkin/XEngine
        public static void ComponentTest()
        {
            XEngineComponentTest testGame = new XEngineComponentTest(false);

            Camera camera = new Camera( testGame );
            testGame.Components.Add( camera );

            testGame.Run();
        }
예제 #2
0
파일: DebugHUD.cs 프로젝트: tgorkin/XEngine
        public static void ComponentTest()
        {
            XEngineComponentTest testGame = new XEngineComponentTest(false);

            // Init Camera
            Camera camera = new Camera( testGame );
            testGame.Components.Add( camera );
            ServiceLocator.Camera = camera;

            testGame.Components.Add( new DebugHUD( testGame ) );

            testGame.Run();
        }
예제 #3
0
        public static void ComponentTest()
        {
            XEngineComponentTest testGame = new XEngineComponentTest( false );

            // Initialize Camera
            Camera camera = new Camera( testGame );
            testGame.Components.Add( camera );
            ServiceLocator.Camera = camera;

            // Initialize InputManager
            InputManager inputManager = new InputManager( testGame );
            testGame.Components.Add( inputManager );
            ServiceLocator.InputManager = inputManager;

            // Initialize DebugHUD
            testGame.Components.Add( new DebugHUD( testGame ) );

            testGame.Components.Add( new CameraController( testGame ) );

            testGame.Run();
        }
예제 #4
0
        public static void ComponentTest()
        {
            XEngineComponentTest testGame = new XEngineComponentTest( false );

            // Initialize Camera
            Camera camera = new Camera( testGame );
            testGame.Components.Add( camera );
            ServiceLocator.Camera = camera;

            // Initialize InputManager
            InputManager inputManager = new InputManager( testGame );
            inputManager.traceEnabled = true;
            testGame.Components.Add( inputManager );

            testGame.UpdateDelegate =
                delegate( GameTime gameTime ) {
                    inputManager.isKeyPressed( Keys.A );
                    inputManager.isMouseLeftPressed();
                    inputManager.isMouseRightDown();
                    inputManager.isKeyDown( Keys.Space );
                };

            testGame.Run();
        }
예제 #5
0
        protected override void Initialize()
        {
            if ( m_setupDefaultComponents ) {

                // Initialize Camera
                Camera camera = new Camera( this );
                this.Components.Add( camera );
                ServiceLocator.Camera = camera;

                // Initialize InputManager
                InputManager inputManager = new InputManager( this );
                this.Components.Add( inputManager );
                ServiceLocator.InputManager = inputManager;

                // Initialize CameraController
                this.Components.Add( CameraController.Factory( m_cameraType, this) );

                // Initialize EntityManager
                EntityManager entityManager = new EntityManager( this );
                this.Components.Add( entityManager );
                ServiceLocator.EntityManager = entityManager;

                // Initialize Scenegraph
                ScenegraphManager scenegraph = new ScenegraphManager( this );
                this.Components.Add( scenegraph );
                ServiceLocator.ScenegraphManager = scenegraph;

                // Initialize DebugHUD
                DebugHUD debugHUD = new DebugHUD( this );
                this.Components.Add( new DebugHUD( this ) );

                // Initialize SettingsManager
                ServiceLocator.SettingsManager = new SettingsManager();
            }

            base.Initialize();

            if (m_initDelegate != null) {
                m_initDelegate();
            }
        }