/// <summary> /// this can be called repeatedly, but only one will be made. /// </summary> /// <returns></returns> public static XMessageBoxExManager CreateXMessageBoxExManager() { if(s_singletonMessageBoxExManager == null) s_singletonMessageBoxExManager = new XMessageBoxExManager(); return s_singletonMessageBoxExManager; }
/// <summary> /// this can be called repeatedly, but only one will be made. /// </summary> /// <returns></returns> public static XMessageBoxExManager CreateXMessageBoxExManager() { if (s_singletonMessageBoxExManager == null) { s_singletonMessageBoxExManager = new XMessageBoxExManager(); } return(s_singletonMessageBoxExManager); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. WriteSavedResponses(); } // Dispose unmanaged resources here, whether disposing is true or false. s_singletonMessageBoxExManager = null; base.Dispose(disposing); // Make sure we aren't collected before we get done disposing, // since we get freed from the static data member. GC.KeepAlive(this); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed || BeingDisposed) return; if (disposing) { // Dispose managed resources here. if (m_messageBoxExManager != null) m_messageBoxExManager.Dispose(); if (m_cmTimeManager != null) m_cmTimeManager.Dispose(); } // Dispose unmanaged resources here, whether disposing is true or false. m_messageBoxExManager = null; m_cmTimeManager = null; base.Dispose(disposing); }
/// <summary> /// Initialize the required inventories. /// </summary> private void InitializeMessageDialogs() { WriteSplashScreen(LexTextStrings.ksInitializingMessageDialogs_); m_messageBoxExManager = XMessageBoxExManager.CreateXMessageBoxExManager(); m_messageBoxExManager.DefineMessageBox("TextChartNewFeature", LexTextStrings.ksNewFeature, LexTextStrings.ksChartTemplateWarning, true, "exclamation"); m_messageBoxExManager.DefineMessageBox("CategorizedEntry-Intro", LexTextStrings.ksInformation, LexTextStrings.ksUsedForSemanticBasedEntry, true, "info"); m_messageBoxExManager.DefineMessageBox("CreateNewFromGrammaticalCategoryCatalog", LexTextStrings.ksInformation, LexTextStrings.ksCreatingCustomGramCategory, true, "info"); m_messageBoxExManager.DefineMessageBox("CreateNewLexicalReferenceType", LexTextStrings.ksInformation, LexTextStrings.ksCreatingCustomLexRefType, true, "info"); m_messageBoxExManager.DefineMessageBox("ClassifiedDictionary-Intro", LexTextStrings.ksInformation, LexTextStrings.ksShowingSemanticClassification, true, "info"); m_messageBoxExManager.ReadSettingsFile(); WriteSplashScreen(""); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) return; if (disposing) { // Dispose managed resources here. WriteSavedResponses(); } // Dispose unmanaged resources here, whether disposing is true or false. s_singletonMessageBoxExManager = null; base.Dispose(disposing); // Make sure we aren't collected before we get done disposing, // since we get freed from the static data member. GC.KeepAlive(this); }