public static AsynchronousClient Create(EServerType _type, SIpPort sip) { var client = new AsynchronousClient(_type); client.SetIpPort(sip.Ip, sip.Port); return(client); }
static void Main() { App_Update.Init(); App_Event.Init(); App_ClientSocket.InitSocket(EServerType.Type_Login, SIpPort.Create(ip_login, port_login)); // App_ClientSocket.InitSocket(EServerType.Type_Game, SIpPort.Create(ip_game, port_game)); AsynchronousClient clientSocket = App_ClientSocket.ClientSockets[EServerType.Type_Login]; clientSocket.conFinishedCallback = (bool succeed) => { if (succeed) { Log("Type_Login" + "===Connected Succeed"); PacketSend pk = PacketSend.Create(EEvents.Event_LoginHeart); pk.Write((byte)1); pk.Write("meng dong..你好"); App_ClientSocket.Send(pk, EServerType.Type_Login); pk = PacketSend.Create(EEvents.Event_ServerTime); App_ClientSocket.Send(pk, EServerType.Type_Login); } else { Log("Type_Login" + "===Connected Failed!!!"); } }; clientSocket.HandleConnect(); //if (!App_ClientSocket.ClientSockets.ContainsKey(EServerType.Type_Game)) //{ // Log("Error!!!===!App_ClientSocket.ClientSockets.ContainsKey(EServerType.Type_Game)"); // return; //} //clientSocket = App_ClientSocket.ClientSockets[EServerType.Type_Game]; //clientSocket.conFinishedCallback = (bool succeed) => //{ // if (succeed) // { // Log("Type_Game" + "===Connected Succeed"); // PacketSend pk = PacketSend.Create(EEvents.Event_GameHeart); // App_ClientSocket.Send(pk, EServerType.Type_Game); // } // else // { // Log("Type_Game" + "===Connected Failed!!!"); // } //}; //clientSocket.HandleConnect(); Start(); }
/// <summary> /// 初始化指定类型的socket /// </summary> /// <param name="type">EServerType</param> /// <param name="ipp">SIpPort</param> public static void InitSocket(EServerType type, SIpPort ipp) { dicIPs[type] = ipp; dicClients[type] = AsynchronousClient.Create(type, ipp); }