private float GetDataHig(Axis axis, float value, float totalWidth) { if (axis.IsLog()) { int minIndex = axis.runtimeMinLogIndex; float nowIndex = axis.GetLogValue(value); return((nowIndex - minIndex) / axis.splitNumber * totalWidth); } else { return((float)((value - axis.runtimeMinValue) / axis.runtimeMinMaxRange * totalWidth)); } }