예제 #1
0
        private void OnSceneGUI()
        {
            通孔 t = target as 通孔;

            Handles.color = Color.yellow;
            HandleExtention.DrawColumn(t.transform, Vector3.zero, t.直径 * 0.001f / 2, t.厚度 * 0.001f);
        }
예제 #2
0
        private void OnSceneGUI()
        {
            螺丝 t = target as 螺丝;

            Handles.color = Color.yellow;
            HandleExtention.DrawColumn(t.transform, Vector3.zero + Vector3.forward * t.长度 * 0.001f / 2, t.直径 * 0.001f / 2, t.长度 * 0.001f);
            HandleExtention.DrawEnd(t.transform, Vector3.zero + Vector3.forward * t.长度 * 0.001f, t.直径 * 0.001f / 2, 0);
        }
예제 #3
0
        private void OnSceneGUI()
        {
            双层通孔 t = target as 双层通孔;

            Handles.color = Color.yellow;

            HandleExtention.DrawColumn(t.transform, Vector3.zero + Vector3.forward * t.厚度1 * 0.001f / 2, t.直径1 * 0.001f / 2, t.厚度1 * 0.001f);
            HandleExtention.DrawColumn(t.transform, Vector3.zero - Vector3.forward * t.厚度2 * 0.001f / 2, t.直径2 * 0.001f / 2, t.厚度2 * 0.001f);
        }
예제 #4
0
        public static void DrawDualHole(Transform transform, Vector3 center, float distanceBetweenCenters, float radius, float thickness)
        {
            var center1 = center + Vector3.left * distanceBetweenCenters / 2;
            var center2 = center - Vector3.left * distanceBetweenCenters / 2;

            HandleExtention.DrawColumn(transform, center1, radius, thickness);
            HandleExtention.DrawColumn(transform, center2, radius, thickness);

            HandleExtention.DrawBeam(transform, center1, center2, thickness, radius * 2);
        }