public void hearAnnouncements() { Announcements.getInstance().enableAnnouncements(); }
public void muteAnnoucements() { Announcements.getInstance().disableAnnouncements(); }
public void announce(string announcement, int duration) { Announcements.getInstance().DisplayAnnouncement(announcement, duration); }
public void announce(string announcement, int duration) { //Debug.Log("Scene_Manager::announce() - " + announcement); Announcements.getInstance().DisplayAnnouncement(announcement, duration); }
public void announce(string announcement) { Announcements.getInstance().DisplayAnnouncement(announcement); }