public override void ParseDefinition(string definitionKey, JsonData jsonData) { this.definitionKey = definitionKey; var keys = jsonData.Keys; this.name = ContentHelper.ParseString(jsonData, D.NAME, definitionKey); this.memberName = ContentHelper.ParseString(jsonData, "member", definitionKey); this.rivalFaction = ContentHelper.ParseString(jsonData, "rivalFaction", definitionKey); this.startingReputation = ContentHelper.ParseInt(jsonData, D.STARTING_REPUTATION, 50); }
public void InitializeFromData(JsonData gameParamData) { var constantsData = gameParamData[P.CONSTANTS]; var constantKeys = constantsData.Keys; startingPawns = ContentHelper.ParseInt(gameParamData, P.STARTING_PAWNS, 9001); startingGold = ContentHelper.ParseInt(gameParamData, P.STARTING_GOLD, 9001); foreach (var constantKey in constantKeys) { constants[constantKey] = ContentHelper.ParseDouble(constantsData, constantKey, 0d); } timeMultiplier = ContentHelper.ParseDouble(gameParamData, P.TIME_MULTIPLIER, this.timeMultiplier); if (gameParamData.Keys.Contains(P.NEED_PARAMS)) { var needParamData = gameParamData[P.NEED_PARAMS]; if (needParamData.Keys.Contains(P.NEEDS)) { var needsData = needParamData[P.NEEDS]; if (needsData.IsArray) { var count = needsData.Count; needParams.needs = new string[count]; for (int i = 0; i < count; i++) { needParams.needs[i] = needsData[i].ToString(); } } } } }