public Map(int totalNumberOfRooms) { p = new Player(); r = new Random(); pitRooms = new int[10]; batRooms = new int[10]; setNumberOfRooms(totalNumberOfRooms); }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyWumpus = new Wumpus(new Vector2(Room.thisSize.Center.X - 35, Room.thisSize.Center.Y - 35), "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MyPlayer = new Player(new Vector2(WindowSize.X / 2, WindowSize.Y / 2), "Player\\Player5", 0, 10, 0, 0, 3.5f); MyMap = new Map(MyCave.getTotalChambers()); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyPlayer = new Player(new Vector2(WindowSize.X/2, WindowSize.Y/2), "Player\\Player2", 0, 10, 0, 0, 3.5f); MyMap = new Map(); MyWumpus = new Wumpus(Vector2.Zero, "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); //UNIVERSAL TEST: MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameState(Cave cave, Map map, Player player) { Cave = cave; Map = map; Player = player; }
public Control() { _Player = new Player(); // Instantiate Player once control is constructed }