public void selectCave(int cn) { caveNumber = cn; // Set cave number _Cave = new Cave(caveNumber); // Instantiate Cave object _Trivia = new Trivia(caveNumber); // Instantiate Trivia object _Map = new Map(caveNumber); // Open new game _PlayGame = new PlayGame(this); // Make new PlayGame object _PlayGame.Show(); }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyWumpus = new Wumpus(new Vector2(Room.thisSize.Center.X - 35, Room.thisSize.Center.Y - 35), "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MyPlayer = new Player(new Vector2(WindowSize.X / 2, WindowSize.Y / 2), "Player\\Player5", 0, 10, 0, 0, 3.5f); MyMap = new Map(MyCave.getTotalChambers()); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyPlayer = new Player(new Vector2(WindowSize.X/2, WindowSize.Y/2), "Player\\Player2", 0, 10, 0, 0, 3.5f); MyMap = new Map(); MyWumpus = new Wumpus(Vector2.Zero, "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); //UNIVERSAL TEST: MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameState(Cave cave, Map map, Player player) { Cave = cave; Map = map; Player = player; }
public Wumpus() { m = new Map(); WumpusState = state.asleep; countAsleep = 0; }