public Boolean isWumpusCloseToPlayer() { Wumpus wumpus = new Wumpus(); Player player = new Player(); Boolean warning; int roomNumberWumpus = wumpus.getWumpusPosition(); int roomNumberPlayer = player.getPlayerPosition(); if (roomNumberWumpus + 2 == roomNumberPlayer) { warning = true; } return(warning); }
public int wumpusLocation() { Wumpus wumpus = new Wumpus(); int wumpusPosition = wumpus.getWumpusPosition(); WumpusState state = wumpus.getWumpusState(); int movement = 0; if (state == "asleep") { movement = 0; } else { movement = 1; } return(roomNumberWumpus + movement); // given the wumpus state I can make the wumpus move to a whole new room number }