private Api(string apiKey, CoordinateSystem coordinateSystem, Transform parentTransformForStreamedObjects, ConfigParams configParams) { CollisionStates = configParams.Collisions; if (!APIKeyHelpers.AppearsValid(apiKey)) { throw new InvalidApiKeyException(string.Format(InvalidApiKeyExceptionMessage, apiKey)); } try { m_implementation = new ApiImplementation(apiKey, coordinateSystem, parentTransformForStreamedObjects, configParams); } catch (DllNotFoundException dllNotFound) { bool couldNotFindWRLDBinary = dllNotFound.Message.ToLower().Contains("streamalpha"); bool is32Bit = IntPtr.Size == 4; if (couldNotFindWRLDBinary && is32Bit) { var guiTextObject = new GameObject("OtherErrorMessage"); var errorMessage = guiTextObject.AddComponent <ErrorMessage>(); errorMessage.Title = "WRLD Error: Unsupported Build Architecture"; errorMessage.Text = "It looks like you're trying to run a 32 bit build of the game. Unfortunately that isn't currently supported.\n\n" + "Please go to 'File->Build Settings' in the Unity menu and select 'x86_64' as your Architecture to continue."; } else { throw; } } }
public void ChangeCollision(ConfigParams.CollisionConfig collisions) { var terrainCollision = (collisions.TerrainCollision) ? CollisionStreamingType.SingleSidedCollision : CollisionStreamingType.NoCollision; var roadCollision = (collisions.RoadCollision) ? CollisionStreamingType.DoubleSidedCollision : CollisionStreamingType.NoCollision; var buildingCollision = (collisions.BuildingCollision) ? CollisionStreamingType.SingleSidedCollision : CollisionStreamingType.NoCollision; m_terrainStreamer.ChangeCollision(terrainCollision); m_roadStreamer.ChangeCollision(roadCollision); m_buildingStreamer.ChangeCollision(buildingCollision); }
public void UpdateCollision(ConfigParams.CollisionConfig collisions) { m_nativePluginRunner.UpdateCollisions(collisions); }
public void UpdateCollisions(ConfigParams.CollisionConfig collisions) { m_mapGameObjectScene.ChangeCollision(collisions); }
public MapGameObjectScene(MaterialRepository materialRepository, Transform parentForStreamedObjects, ConfigParams.CollisionConfig collisions) { m_terrainStreamer = new GameObjectStreamer("Terrain", materialRepository, parentForStreamedObjects, collisions.TerrainCollision); m_roadStreamer = new GameObjectStreamer("Roads", materialRepository, parentForStreamedObjects, collisions.RoadCollision); m_buildingStreamer = new GameObjectStreamer("Buildings", materialRepository, parentForStreamedObjects, collisions.BuildingCollision); m_meshUploader = new MeshUploader(); ms_instance = this; }