public void PrepareToRender(IndoorMapRenderable renderable) { var color = renderable.GetColor() * m_diffuseColor; SetMaterialColor(color, renderable.GetFloorIndex(), renderable.gameObject); }
public float GetIndoorMapRenderableSaturation(IndoorMapRenderable renderable) { return(NativeIndoorMapsApi_GetIndoorMapRenderableSaturation(NativePluginRunner.API, renderable.NativeInstance)); }
public int GetIndoorMapRenderableFloorIndex(IndoorMapRenderable renderable) { return(NativeIndoorMapsApi_GetIndoorMapRenderableFloorIndex(NativePluginRunner.API, renderable.NativeInstance)); }
public Color GetIndoorMapRenderableColor(IndoorMapRenderable renderable) { return(NativeIndoorMapsApi_GetIndoorMapRenderableColor(NativePluginRunner.API, renderable.NativeInstance).ToColor()); }