예제 #1
0
        private void AddCurrentPoint(float mX, float mY)
        {
            var point = new WritePadAPI.CGTracePoint();

            point.pressure = WritePadAPI.DEFAULT_INK_PRESSURE;
            point.pt       = new WritePadAPI.CGPoint();
            point.pt.x     = mX;
            point.pt.y     = mY;
            currentStroke.Add(point);
        }
예제 #2
0
 private void AddCurrentPoint(float mX, float mY)
 {
     var point = new WritePadAPI.CGTracePoint();
     point.pressure = WritePadAPI.DEFAULT_INK_PRESSURE;
     point.pt = new WritePadAPI.CGPoint();
     point.pt.x = mX;
     point.pt.y = mY;
     currentStroke.Add(point);
 }