private void setupControl() { _wristControl = new FullWristControl(); _wristControl.setupControl(WristFilesystem.LongBoneNames, false); //disable long bones for (int i = 10; i < WristFilesystem.NumBones; i++) { _wristControl.disableBone(i); } WristPanelLayoutControl p = new WristPanelLayoutControl(); p.addControl(_wristControl); _animationControl = new AnimationControl(); _animationControl.setupController(_numPositions); _animationControl.FPS = DEFAULT_FPS; _animationControl.StopButtonEnabled = false; p.addControl(_animationControl); //save control _control = p; setupEventListeners(); }
private void ResetAnimationControl() { int frames = _fullXromm.NumPositionsPerTrial[_currentTrialIndex]; _animationControl.StopTimer(); _animationControl.setupController(frames); _animationControl.PlayButtonEnabled = (frames > 1); //no play button if only 1 frame! _animationControl.Enabled = (frames > 1); _animationControl.StopButtonEnabled = false; }
private void startFullAnimation(AnimationCreatorForm acf) { _acf = acf; int[] animationOrder = acf.getAnimationOrder(); int numFrames = acf.NumberStepsPerPositionChange; _animationControl = new AnimationControl(); _layoutControl.addControl(_animationControl); int totalNumFrames = numFrames * (animationOrder.Length - 1) + 1; _animationControl.setupController(totalNumFrames); _animationControl.FPS = 10; //little bit of gui stuff if (_layoutControl.Contains(_positionGraph)) { _layoutControl.removeControl(_positionGraph); } _wristControl.changeToAnimationMode(); int startingFixedBone = (int)WristFilesystem.BIndex.RAD; //default to fixing to the radius... //now, lets go and add the switches into place SetupWristDistancesForAnimation(startingFixedBone, animationOrder, numFrames, (double)acf.DistanceMapMaximumValue, acf.GetContourDistancesToCalculate(), acf.GetContourColorsToCalculate()); _fullWrist.SetupWristForAnimation(startingFixedBone, animationOrder, numFrames); //default to radius fixed... _fullWrist.SetToAnimationFrame(0); //set us to the first frame //redirect change in fixed bone.... _wristControl.FixedBoneChanged -= new FixedBoneChangedHandler(_control_FixedBoneChanged); _wristControl.setFixedBone(startingFixedBone); //do this while no one is listening _wristControl.FixedBoneChanged += new FixedBoneChangedHandler(_control_Animation_FixedBoneChanged); _wristControl.ShowHamChanged += new ShowHamChangedHandler(_wristControl_ShowHamChanged); _animationControl.TrackbarScroll += new AnimationControl.TrackbarScrollHandler(_animationControl_TrackbarScroll); _animationControl.StopClicked += new AnimationControl.StopClickedHandler(_animationControl_StopClicked); _animationControl.PlayClicked += new AnimationControl.PlayClickedHandler(_animationControl_PlayClicked); _animationControl.FPSChanged += new AnimationControl.FPSChangedHandler(_animationControl_FPSChanged); _animationTimer = new Timer(); _animationTimer.Tick += new EventHandler(_animationTimer_Tick); _animationTimer.Interval = (int)(1000 / (double)_animationControl.FPS); }