/// <summary> /// Adds an attachment to the scene node. /// /// Reserved for use almost exclusively by SceneNodeAttachment because it /// doesn't change the Owner property of the attachment itself. /// /// If you need add an attachment to a scene-node, set the Owner property of the attachment instead /// </summary> /// <param name="attachment">The attachment to add</param> public void AddAttachment(SceneNodeAttachment attachment) { if (null == attachment) { throw new NullReferenceException("Tried to add a null attachment to the SceneNode named '" + Name + "'"); } _attachments.Add(attachment); }
/// <summary> /// Removes an attachment from the scene node. /// /// Reserved for use almost exclusively by SceneNodeAttachment because it /// doesn't change the Owner property of the attachment itself. /// /// If you need remove an attachment from a scene-node, set the Owner property of the attachment to null instead /// </summary> /// <param name="attachment"></param> public void RemoveAttachment(SceneNodeAttachment attachment) { if (null == attachment) { throw new NullReferenceException("Tried to remove a null attachment from the SceneNode named '" + Name + "'"); } _attachments.Remove(attachment); }