public void Draw() { if (Flags.ShowCollisionRecs) { foreach (var collisionComponent in _collisionComponents) { if (!collisionComponent.Inactive) { Functions_Draw.DrawDebug(collisionComponent.CollisionRectangle); Functions_Draw.DrawDebug(collisionComponent.CollisionRectangle.Center); } } //collision.DrawMinkowski(); } if (Flags.ShowMovementCenters) { foreach (var movementComponent in _movementComponents) { if (!movementComponent.Inactive) { Functions_Draw.DrawDebug(movementComponent.Position, Color.Yellow); } } } }
public static void Draw() { for (int i = 0; i < _textIterator; i++) { try { Functions_Draw.Draw(_messages[i].Text, Assets.GetFont("Test"), pos); } catch { Functions_Draw.Draw("Error", Assets.GetFont("Test"), pos); } pos.Y += 25; } Reset(); }
private void DrawComponent(DrawComponent component) { if (component.Inactive) { return; } UpdatePosition(component); if (component.DrawRec.Intersects(_camera.CullRec)) //TODO can confirm, this causes the pop ins { if (component.GetRotationFromMovementVector) { RotateFromMovementVector(component); } Functions_Draw.Draw(component); } }
public override Screen HandleInput(GameTime gameTime) { if (InputReader.IsKeyTriggered(Keys.Escape)) { OpenMenuScreen(); } if (InputReader.IsKeyTriggered(Keys.F1)) { ToggleAllDebug(); } if (InputReader.IsKeyTriggered(Keys.F2)) { Flags.ShowDrawRecs = !Flags.ShowDrawRecs; } if (InputReader.IsKeyTriggered(Keys.F3)) { Flags.ShowCollisionRecs = !Flags.ShowCollisionRecs; } if (InputReader.IsKeyTriggered(Keys.F4)) { Flags.ShowDebuggingText = !Flags.ShowDebuggingText; } if (InputReader.IsKeyTriggered(Keys.F5)) { Flags.ShowMovementCenters = !Flags.ShowMovementCenters; } if (InputReader.IsKeyPressed(Keys.F10)) { Functions_Draw.Draw("Error", Assets.GetFont("Test"), new Vector2(100, 100)); } /* if (InputReader.IsKeyTriggered(Keys.N)) //TODO Create GenerationTesterScreen to test generation lmao * { * _levelGenerator.ApplySimpleCellularAutomata(_currentLevel); * _ecs.PurgeForNextLevel(); * _ecs.ProcessLevel(_currentLevel, _currentLevelTracker); * } */ SimpleCameraMovement(gameTime); return(this); }
public void Initialize() { SpriteBatch = new SpriteBatch(_game.GraphicsDevice); Functions_Draw.setSpriteBatch(SpriteBatch); #region Bootroutine if (Flags.BootRoutine == BootRoutine.Game) { FlushAndLoad(new ScreenMainMenu(this)); } else if (Flags.BootRoutine == BootRoutine.TestingRoom) { FlushAndLoad(new ScreenGame(this)); } else if (Flags.BootRoutine == BootRoutine.Generation) { FlushAndLoad(new ScreenGenerationTester(this)); } #endregion }
public void DrawMinkowski() { foreach (var actor in _moveableCollisionComponents) { if (actor.Collision.Inactive) { continue; } foreach (var target in _collisionComponents) { if (target.Inactive) { continue; } if (actor.Movement.IsMoving && !actor.Collision.Equals(target)) { Functions_Draw.DrawDebug(CollisionPhysicsSubsystem.CalculateMinkowskiDifference(actor.Collision.CollisionRectangle, target.CollisionRectangle)); } } } }
public override void Draw() { Functions_Draw.Draw(DrawComponent); Functions_Draw.Draw(Text, Font, TextLocation); }
public virtual void Draw() { Functions_Draw.Draw(DrawComponent); }