public TetrisShapeDataOnly projectMove(TetrisShape.TetrisMoves tm) { List <TetrisData> returnval = this.CloneData(); TetrisShape.movePiece(returnval, tm); TetrisShapeDataOnly tsdo = new TetrisShapeDataOnly(); tsdo.points = returnval; return(tsdo); }
public TetrisAI(Wpf_tetris.engine.TetrisShape ActiveShape, Wpf_tetris.engine.TetrisShape SetPieces) { }