public WatingWindow() { InitializeComponent(); vm = new MultiPlayerViewModel(MultiPlayerModel.Instance); this.DataContext = vm; //this.StartTheGame(); }
public MultiMazeWindow() { InitializeComponent(); vm = new MultiPlayerViewModel(MultiPlayerModel.Instance); this.DataContext = vm; //this.StartTheGame(); this.KeyDown += new System.Windows.Input.KeyEventHandler(MazeControl1.Grid_KeyDown); //this.KeyDown += new System.Windows.Input.KeyEventHandler(Grid_KeyDown); this.MazeControl1.FinishedMazeAnimationEvent += FinishAnimation; this.MazeControl1.MoveDirectionEvent += MoveDirection; }