private void Mine_Clicked_State(object sender, EventArgs e) //game over when you hit 3 "mines" (coal rock things) { var button = (sender as Button); mine_count--; if (button != null) { SoundPlayer boom = new SoundPlayer(boom_soundPath); boom.Play(); scoreandlives.Text = "lives: " + mine_count.ToString() + " score: " + goldcount.ToString(); if (mine_count != 0) { button.Content = new Image { Source = new BitmapImage(new Uri(boomPath)), Stretch = Stretch.UniformToFill }; } else { timer.Stop(); Game_Over_Window gameOver = new Game_Over_Window(); gameOver.Show(); this.Close(); } } }
private void timerCount(object sender, EventArgs e) { if (time_left > 0) { time_left--; countdown.Text = time_left.ToString() + "s"; } else { timer.Stop(); Game_Over_Window gameOver = new Game_Over_Window(); gameOver.Show(); this.Close(); } }