예제 #1
0
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            packet.WriteLine("Pos: " + packet.Position);
            packet.ResetBitReader();
            var moves = ReadMovementUpdateBlock548(ref packet, guid, index);
            packet.WriteLine("Pos: " + packet.Position);
            packet.ResetBitReader();
            var updates = CoreParsers.UpdateHandler.ReadValuesUpdateBlock(ref packet, objType, index, true);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:
                    obj = new Unit();
                    break;
                case ObjectType.GameObject:
                    obj = new GameObject();
                    break;
                case ObjectType.Item:
                    obj = new Item();
                    break;
                case ObjectType.Player:
                    obj = new Player();
                    break;
                default:
                    obj = new WoWObject();
                    break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = CoreParsers.WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint)CoreParsers.MovementHandler.CurrentPhaseMask;

            // If this is the second time we see the same object (same guid,
            // same position) update its phasemask
            if (Storage.Objects.ContainsKey(guid))
            {
                var existObj = Storage.Objects[guid].Item1;
                CoreParsers.UpdateHandler.ProcessExistingObject(ref existObj, obj, guid); // can't do "ref Storage.Objects[guid].Item1 directly
            }
            else
                Storage.Objects.Add(guid, obj, packet.TimeSpan);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
예제 #2
0
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
            if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
            {
                List<string> lines = new List<string>();
                lines.Add("UpdateType: Values");
                foreach (var data in updates)
                    lines.Add("Block Value " + UpdateFields.GetUpdateFieldName(data.Key, "UnitField") + ": " + data.Value.Int32Value + "/" + data.Value.SingleValue);

                if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
                    packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
                else
                    packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
            }

            packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
예제 #3
0
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:       obj = new Unit(); break;
                case ObjectType.GameObject: obj = new GameObject(); break;
                case ObjectType.Item:       obj = new Item(); break;
                case ObjectType.Player:     obj = new Player(); break;
                default:                    obj = new WoWObject(); break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint) MovementHandler.CurrentPhaseMask;

            Storage.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
예제 #4
0
 private static void ProcessExistingObject(ref WoWObject obj, WoWObject newObj, Guid guid)
 {
     obj.PhaseMask |= newObj.PhaseMask;
     if (guid.GetHighType() == HighGuidType.Unit) // skip if not an unit
     {
         if (!obj.Movement.HasWpsOrRandMov)
             if (obj.Movement.Position != newObj.Movement.Position)
             {
                 UpdateField uf;
                 if (obj.UpdateFields.TryGetValue(UpdateFields.GetUpdateField(UnitField.UNIT_FIELD_FLAGS), out uf))
                     if ((uf.UInt32Value & (uint) UnitFlags.IsInCombat) == 0) // movement could be because of aggro so ignore that
                         obj.Movement.HasWpsOrRandMov = true;
             }
     }
 }
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
            packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
예제 #6
0
        private static bool GetTransportMap(WoWObject @object, out int mapId)
        {
            mapId = -1;

            WoWObject transport;
            if (!Storage.Objects.TryGetValue(@object.Movement.TransportGuid, out transport))
                return false;

            UpdateField entry;
            if (!transport.UpdateFields.TryGetValue(UpdateFields.GetUpdateField(ObjectField.OBJECT_FIELD_ENTRY), out entry))
                return false;

            if (SQLConnector.Enabled)
            {
                var transportTemplates = SQLDatabase.GetDict<uint, GameObjectTemplate>(new List<uint> { entry.UInt32Value });
                if (transportTemplates.IsEmpty())
                    return false;

                mapId = transportTemplates[entry.UInt32Value].Item1.Data[6];
            }

            return true;
        }
예제 #7
0
        public static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map};

            Stuffing.Objects.TryAdd(guid, obj);

            HandleUpdateFieldChangedValues(guid, objType, updates, moves, true);
        }
예제 #8
0
        private static bool GetTransportMap(WoWObject @object, out int mapId)
        {
            mapId = -1;

            WoWObject transport;
            if (!Storage.Objects.TryGetValue(@object.Movement.TransportGuid, out transport))
                return false;

            UpdateField entry;
            if (transport.UpdateFields == null || !transport.UpdateFields.TryGetValue(UpdateFields.GetUpdateField(ObjectField.OBJECT_FIELD_ENTRY), out entry))
                return false;

            if (SQLConnector.Enabled)
            {
                var transportTemplates = SQLDatabase.Get(new RowList<GameObjectTemplate> { new GameObjectTemplate { Entry = entry.UInt32Value } });
                if (transportTemplates.Count == 0)
                    return false;

                mapId = transportTemplates.First().Data.Data[6].GetValueOrDefault();
            }

            return true;
        }
예제 #9
0
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            switch (objType)
            {
                case ObjectType.Unit:
                    var unit = new Unit {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, unit);
                    break;
                case ObjectType.GameObject:
                    var go = new GameObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, go);
                    break;
                case ObjectType.Item:
                    var item = new Item {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, item);
                    break;
                case ObjectType.Player:
                    var player = new Player {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, player);
                    break;
                default:
                    var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, obj);
                    break;
            }

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }