public static void HandleDBReply(Packet packet) { var entry = (uint)packet.ReadInt32("Entry"); packet.ReadTime("Hotfix date"); var type = packet.ReadEnum<DB2Hash>("DB2 File", TypeCode.UInt32); var size = packet.ReadInt32("Size"); var data = packet.ReadBytes(size); var db2File = new Packet(data, packet.Opcode, packet.Time, packet.Direction, packet.Number, packet.Writer, packet.FileName); if ((int)entry < 0) { packet.WriteLine("Row {0} has been removed.", -(int)entry); return; } switch (type) { case DB2Hash.BroadcastText: { var broadcastText = new BroadcastText(); var Id = db2File.ReadEntry("Id"); broadcastText.language = db2File.ReadUInt32("Language"); if (db2File.ReadUInt16() > 0) broadcastText.MaleText = db2File.ReadCString("Male Text"); if (db2File.ReadUInt16() > 0) broadcastText.FemaleText = db2File.ReadCString("Female Text"); broadcastText.EmoteID = new uint[3]; broadcastText.EmoteDelay = new uint[3]; for (var i = 0; i < 3; ++i) broadcastText.EmoteID[i] = (uint) db2File.ReadInt32("Emote ID", i); for (var i = 0; i < 3; ++i) broadcastText.EmoteDelay[i] = (uint) db2File.ReadInt32("Emote Delay", i); broadcastText.soundId = db2File.ReadUInt32("Sound Id"); broadcastText.unk1 = db2File.ReadUInt32("Unk MoP 1"); // unk emote broadcastText.unk2 = db2File.ReadUInt32("Unk MoP 2"); // kind of type? Storage.BroadcastTexts.Add((uint) Id.Key, broadcastText, packet.TimeSpan); packet.AddSniffData(StoreNameType.BroadcastText, Id.Key, "BROADCAST_TEXT"); break; } case DB2Hash.Creature: // New structure - 5.4.0 { db2File.ReadUInt32("Creature Id"); db2File.ReadUInt32("Item Id 1"); db2File.ReadUInt32("Item Id 2"); db2File.ReadUInt32("Item Id 3"); db2File.ReadUInt32("Mount"); for (var i = 0; i < 4; ++i) db2File.ReadInt32("Display Id", i); for (var i = 0; i < 4; ++i) db2File.ReadSingle("Display Id Probability", i); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("SubName"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Female SubName"); db2File.ReadUInt32("Rank"); db2File.ReadUInt32("Inhabit Type"); break; } case DB2Hash.CreatureDifficulty: { var creatureDifficulty = new CreatureDifficulty(); db2File.ReadUInt32("Id"); var Id = db2File.ReadEntry("Creature Id"); creatureDifficulty.Faction = db2File.ReadUInt32("Faction Template Id"); creatureDifficulty.Expansion = db2File.ReadInt32("Expansion"); creatureDifficulty.MinLevel = db2File.ReadInt32("Min Level"); creatureDifficulty.MaxLevel = db2File.ReadInt32("Max Level"); db2File.ReadUInt32("Unk MoP 1"); db2File.ReadUInt32("Unk MoP 2"); db2File.ReadUInt32("Unk MoP 3"); db2File.ReadUInt32("Unk MoP 4"); db2File.ReadUInt32("Unk MoP 5"); Storage.CreatureDifficultys.Add((uint) Id.Key, creatureDifficulty, packet.TimeSpan); break; } case DB2Hash.GameObjects: { var gameObjectTemplateDB2 = new GameObjectTemplateDB2(); var gameObjectTemplatePositionDB2 = new GameObjectTemplatePositionDB2(); var Id = db2File.ReadEntry("GameObject Id"); gameObjectTemplatePositionDB2.map = db2File.ReadUInt32("Map"); gameObjectTemplateDB2.DisplayId = db2File.ReadUInt32("Display Id"); gameObjectTemplatePositionDB2.positionX = db2File.ReadSingle("Position X"); gameObjectTemplatePositionDB2.positionY = db2File.ReadSingle("Position Y"); gameObjectTemplatePositionDB2.positionZ = db2File.ReadSingle("Position Z"); gameObjectTemplatePositionDB2.rotationX = db2File.ReadSingle("Rotation X"); gameObjectTemplatePositionDB2.rotationY = db2File.ReadSingle("Rotation Y"); gameObjectTemplatePositionDB2.rotationZ = db2File.ReadSingle("Rotation Z"); gameObjectTemplatePositionDB2.rotationW = db2File.ReadSingle("Rotation W"); gameObjectTemplateDB2.Size = db2File.ReadSingle("Size"); gameObjectTemplateDB2.Type = db2File.ReadEnum<GameObjectType>("Type", TypeCode.Int32); gameObjectTemplateDB2.Data = new int[4]; for (var i = 0; i < gameObjectTemplateDB2.Data.Length; i++) gameObjectTemplateDB2.Data[i] = db2File.ReadInt32("Data", i); if (db2File.ReadUInt16() > 0) gameObjectTemplateDB2.Name = db2File.ReadCString("Name"); Storage.GameObjectTemplateDB2s.Add((uint) Id.Key, gameObjectTemplateDB2, packet.TimeSpan); if (gameObjectTemplatePositionDB2.positionX != 0.0f && gameObjectTemplatePositionDB2.positionY != 0.0f && gameObjectTemplatePositionDB2.positionZ != 0.0f) Storage.GameObjectTemplatePositionDB2s.Add((uint) Id.Key, gameObjectTemplatePositionDB2, packet.TimeSpan); break; } case DB2Hash.Item: { var item = Storage.ItemTemplates.ContainsKey(entry) ? Storage.ItemTemplates[entry].Item1 : new ItemTemplate(); db2File.ReadEntry<UInt32>(StoreNameType.Item, "Item Entry"); item.Class = db2File.ReadEnum<ItemClass>("Class", TypeCode.Int32); item.SubClass = db2File.ReadUInt32("Sub Class"); item.SoundOverrideSubclass = db2File.ReadInt32("Sound Override Subclass"); item.Material = db2File.ReadEnum<Material>("Material", TypeCode.Int32); item.DisplayId = db2File.ReadUInt32("Display ID"); item.InventoryType = db2File.ReadEnum<InventoryType>("Inventory Type", TypeCode.UInt32); item.SheathType = db2File.ReadEnum<SheathType>("Sheath Type", TypeCode.Int32); Storage.ItemTemplates.Add(entry, item, packet.TimeSpan); packet.AddSniffData(StoreNameType.Item, (int) entry, "DB_REPLY"); break; } case DB2Hash.ItemExtendedCost: { db2File.ReadUInt32("Item Extended Cost Entry"); db2File.ReadUInt32("Required Honor Points"); db2File.ReadUInt32("Required Arena Points"); db2File.ReadUInt32("Required Arena Slot"); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Item", i); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Item Count", i); db2File.ReadUInt32("Required Personal Arena Rating"); db2File.ReadUInt32("Item Purchase Group"); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Currency", i); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Currency Count", i); db2File.ReadUInt32("Required Faction Id"); db2File.ReadUInt32("Required Faction Standing"); db2File.ReadUInt32("Requirement Flags"); db2File.ReadUInt32("Required Guild Level"); db2File.ReadUInt32("Required Achievement"); break; } case DB2Hash.ItemCurrencyCost: { db2File.ReadUInt32("Id"); db2File.ReadEntry<UInt32>(StoreNameType.Item, "Item Entry"); break; } case DB2Hash.RulesetItemUpgrade: { db2File.ReadUInt32("Id"); db2File.ReadUInt32("Item Upgrade Level"); db2File.ReadUInt32("Item Upgrade Id"); db2File.ReadEntry<UInt32>(StoreNameType.Item, "Item Entry"); break; } case DB2Hash.Item_sparse: { var item = Storage.ItemTemplates.ContainsKey(entry) ? Storage.ItemTemplates[entry].Item1 : new ItemTemplate(); db2File.ReadEntry<UInt32>(StoreNameType.Item, "Item Sparse Entry"); item.Quality = db2File.ReadEnum<ItemQuality>("Quality", TypeCode.Int32); item.Flags1 = db2File.ReadEnum<ItemProtoFlags>("Flags 1", TypeCode.UInt32); item.Flags2 = db2File.ReadEnum<ItemFlagExtra>("Flags 2", TypeCode.Int32); item.Flags3 = db2File.ReadUInt32("Flags 3"); item.Unk430_1 = db2File.ReadSingle("Unk430_1"); item.Unk430_2 = db2File.ReadSingle("Unk430_2"); item.BuyCount = db2File.ReadUInt32("Buy count"); item.BuyPrice = db2File.ReadUInt32("Buy Price"); item.SellPrice = db2File.ReadUInt32("Sell Price"); item.InventoryType = db2File.ReadEnum<InventoryType>("Inventory Type", TypeCode.Int32); item.AllowedClasses = db2File.ReadEnum<ClassMask>("Allowed Classes", TypeCode.Int32); item.AllowedRaces = db2File.ReadEnum<RaceMask>("Allowed Races", TypeCode.Int32); item.ItemLevel = db2File.ReadUInt32("Item Level"); item.RequiredLevel = db2File.ReadUInt32("Required Level"); item.RequiredSkillId = db2File.ReadUInt32("Required Skill ID"); item.RequiredSkillLevel = db2File.ReadUInt32("Required Skill Level"); item.RequiredSpell = (uint) db2File.ReadEntry<Int32>(StoreNameType.Spell, "Required Spell"); item.RequiredHonorRank = db2File.ReadUInt32("Required Honor Rank"); item.RequiredCityRank = db2File.ReadUInt32("Required City Rank"); item.RequiredRepFaction = db2File.ReadUInt32("Required Rep Faction"); item.RequiredRepValue = db2File.ReadUInt32("Required Rep Value"); item.MaxCount = db2File.ReadInt32("Max Count"); item.MaxStackSize = db2File.ReadInt32("Max Stack Size"); item.ContainerSlots = db2File.ReadUInt32("Container Slots"); item.StatTypes = new ItemModType[10]; for (var i = 0; i < 10; i++) { var statType = db2File.ReadEnum<ItemModType>("Stat Type", TypeCode.Int32, i); item.StatTypes[i] = statType == ItemModType.None ? ItemModType.Mana : statType; // TDB } item.StatValues = new int[10]; for (var i = 0; i < 10; i++) item.StatValues[i] = db2File.ReadInt32("Stat Value", i); item.StatUnk1 = new int[10]; for (var i = 0; i < 10; i++) item.StatUnk1[i] = db2File.ReadInt32("Unk UInt32 1", i); item.StatUnk2 = new int[10]; for (var i = 0; i < 10; i++) item.StatUnk2[i] = db2File.ReadInt32("Unk UInt32 2", i); item.ScalingStatDistribution = db2File.ReadInt32("Scaling Stat Distribution"); item.DamageType = db2File.ReadEnum<DamageType>("Damage Type", TypeCode.Int32); item.Delay = db2File.ReadUInt32("Delay"); item.RangedMod = db2File.ReadSingle("Ranged Mod"); item.TriggeredSpellIds = new int[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellIds[i] = db2File.ReadEntry<Int32>(StoreNameType.Spell, "Triggered Spell ID", i); item.TriggeredSpellTypes = new ItemSpellTriggerType[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellTypes[i] = db2File.ReadEnum<ItemSpellTriggerType>("Trigger Spell Type", TypeCode.Int32, i); item.TriggeredSpellCharges = new int[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellCharges[i] = db2File.ReadInt32("Triggered Spell Charges", i); item.TriggeredSpellCooldowns = new int[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellCooldowns[i] = db2File.ReadInt32("Triggered Spell Cooldown", i); item.TriggeredSpellCategories = new uint[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellCategories[i] = db2File.ReadUInt32("Triggered Spell Category", i); item.TriggeredSpellCategoryCooldowns = new int[5]; for (var i = 0; i < 5; i++) item.TriggeredSpellCategoryCooldowns[i] = db2File.ReadInt32( "Triggered Spell Category Cooldown", i); item.Bonding = db2File.ReadEnum<ItemBonding>("Bonding", TypeCode.Int32); if (db2File.ReadUInt16() > 0) item.Name = db2File.ReadCString("Name", 0); for (var i = 1; i < 4; ++i) if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name", i); if (db2File.ReadUInt16() > 0) item.Description = db2File.ReadCString("Description"); item.PageText = db2File.ReadUInt32("Page Text"); item.Language = db2File.ReadEnum<Language>("Language", TypeCode.Int32); item.PageMaterial = db2File.ReadEnum<PageMaterial>("Page Material", TypeCode.Int32); item.StartQuestId = (uint) db2File.ReadEntry<Int32>(StoreNameType.Quest, "Start Quest"); item.LockId = db2File.ReadUInt32("Lock ID"); item.Material = db2File.ReadEnum<Material>("Material", TypeCode.Int32); item.SheathType = db2File.ReadEnum<SheathType>("Sheath Type", TypeCode.Int32); item.RandomPropery = db2File.ReadInt32("Random Property"); item.RandomSuffix = db2File.ReadUInt32("Random Suffix"); item.ItemSet = db2File.ReadUInt32("Item Set"); item.AreaId = db2File.ReadEntry<UInt32>(StoreNameType.Area, "Area"); item.MapId = db2File.ReadEntry<Int32>(StoreNameType.Map, "Map ID"); item.BagFamily = db2File.ReadEnum<BagFamilyMask>("Bag Family", TypeCode.Int32); item.TotemCategory = db2File.ReadEnum<TotemCategory>("Totem Category", TypeCode.Int32); item.ItemSocketColors = new ItemSocketColor[3]; for (var i = 0; i < 3; i++) item.ItemSocketColors[i] = db2File.ReadEnum<ItemSocketColor>("Socket Color", TypeCode.Int32, i); item.SocketContent = new uint[3]; for (var i = 0; i < 3; i++) item.SocketContent[i] = db2File.ReadUInt32("Socket Item", i); item.SocketBonus = db2File.ReadInt32("Socket Bonus"); item.GemProperties = db2File.ReadInt32("Gem Properties"); item.ArmorDamageModifier = db2File.ReadSingle("Armor Damage Modifier"); item.Duration = db2File.ReadUInt32("Duration"); item.ItemLimitCategory = db2File.ReadInt32("Limit Category"); item.HolidayId = db2File.ReadEnum<Holiday>("Holiday", TypeCode.Int32); item.StatScalingFactor = db2File.ReadSingle("Stat Scaling Factor"); item.CurrencySubstitutionId = db2File.ReadUInt32("Currency Substitution Id"); item.CurrencySubstitutionCount = db2File.ReadUInt32("Currency Substitution Count"); Storage.ObjectNames.Add(entry, new ObjectName {ObjectType = ObjectType.Item, Name = item.Name}, packet.TimeSpan); packet.AddSniffData(StoreNameType.Item, (int) entry, "DB_REPLY"); break; } case DB2Hash.KeyChain: { db2File.ReadUInt32("Key Chain Id"); db2File.ReadBytes("Key", 32); break; } case DB2Hash.SceneScript: // lua ftw! { db2File.ReadUInt32("Scene Script Id"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Script"); db2File.ReadUInt32("Previous Scene Script Part"); db2File.ReadUInt32("Next Scene Script Part"); break; } case DB2Hash.Vignette: { db2File.ReadUInt32("Vignette Entry"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name"); db2File.ReadUInt32("Icon"); db2File.ReadUInt32("Flag"); // not 100% sure (8 & 32 as values only) - todo verify with more data db2File.ReadSingle("Unk Float 1"); db2File.ReadSingle("Unk Float 2"); break; } case DB2Hash.WbAccessControlList: { db2File.ReadUInt32("Id"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Address"); db2File.ReadUInt32("Unk MoP 1"); db2File.ReadUInt32("Unk MoP 2"); db2File.ReadUInt32("Unk MoP 3"); db2File.ReadUInt32("Unk MoP 4"); // flags? break; } default: { db2File.AddValue("Unknown DB2 file type", string.Format("{0} (0x{0:x})", type)); for (var i = 0;; ++i) { if (db2File.Length - 4 >= db2File.Position) { var blockVal = db2File.ReadUpdateField(); string key = "Block Value " + i; string value = blockVal.UInt32Value + "/" + blockVal.SingleValue; packet.AddValue(key, value); } else { var left = db2File.Length - db2File.Position; for (var j = 0; j < left; ++j) { string key = "Byte Value " + i; var value = db2File.ReadByte(); packet.AddValue(key, value); } break; } } break; } } db2File.ClosePacket(); }
public static void HandleDBReply(Packet packet) { var type = packet.ReadUInt32E<DB2Hash>("DB2 File"); var entry = (uint)packet.ReadInt32("Entry"); packet.ReadTime("Hotfix date"); var size = packet.ReadInt32("Size"); var data = packet.ReadBytes(size); var db2File = new Packet(data, packet.Opcode, packet.Time, packet.Direction, packet.Number, packet.Writer, packet.FileName); if ((int)entry < 0) { packet.WriteLine("Row {0} has been removed.", -(int)entry); return; } switch (type) { case DB2Hash.BroadcastText: { var broadcastText = new BroadcastText(); var id = db2File.ReadEntry("Id"); broadcastText.Language = db2File.ReadInt32("Language"); var maletextLength = db2File.ReadUInt16(); broadcastText.MaleText = db2File.ReadWoWString("Male Text", maletextLength); var femaletextLength = db2File.ReadUInt16(); broadcastText.FemaleText = db2File.ReadWoWString("Female Text", femaletextLength); broadcastText.EmoteID = new uint[3]; broadcastText.EmoteDelay = new uint[3]; for (var i = 0; i < 3; ++i) broadcastText.EmoteID[i] = (uint) db2File.ReadInt32("Emote ID", i); for (var i = 0; i < 3; ++i) broadcastText.EmoteDelay[i] = (uint) db2File.ReadInt32("Emote Delay", i); broadcastText.SoundId = db2File.ReadUInt32("Sound Id"); broadcastText.UnkEmoteId = db2File.ReadUInt32("Unk MoP 1"); // unk emote broadcastText.Type = db2File.ReadUInt32("Unk MoP 2"); // kind of type? Storage.BroadcastTexts.Add((uint) id.Key, broadcastText, packet.TimeSpan); packet.AddSniffData(StoreNameType.BroadcastText, id.Key, "BROADCAST_TEXT"); break; } case DB2Hash.Creature: // New structure - 6.0.2 { db2File.ReadUInt32("Creature ID"); db2File.ReadInt32E<CreatureType>("Type"); for (var i = 0; i < 3; ++i) db2File.ReadUInt32<ItemId>("Item ID", i); db2File.ReadUInt32("Mount"); for (var i = 0; i < 4; ++i) db2File.ReadInt32("Display ID", i); for (var i = 0; i < 4; ++i) db2File.ReadSingle("Display ID Probability", i); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Female Name"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("SubName"); if (db2File.ReadUInt16() > 0) db2File.ReadCString("Female SubName"); db2File.ReadUInt32("Rank"); db2File.ReadUInt32("Inhabit Type"); break; } case DB2Hash.CreatureDifficulty: { var creatureDifficulty = new CreatureDifficulty(); var id = db2File.ReadEntry("Id"); creatureDifficulty.CreatureID = db2File.ReadUInt32("Creature Id"); creatureDifficulty.FactionID = db2File.ReadUInt32("Faction Template Id"); creatureDifficulty.Expansion = db2File.ReadInt32("Expansion"); creatureDifficulty.MinLevel = db2File.ReadInt32("Min Level"); creatureDifficulty.MaxLevel = db2File.ReadInt32("Max Level"); creatureDifficulty.Flags = new uint[5]; for (var i = 0; i < 5; ++i) creatureDifficulty.Flags[i] = db2File.ReadUInt32("Flags", i); Storage.CreatureDifficultys.Add((uint)id.Key, creatureDifficulty, packet.TimeSpan); break; } case DB2Hash.CurvePoint: { var curvePoint = new CurvePoint(); var id = db2File.ReadUInt32("ID"); curvePoint.CurveID = db2File.ReadUInt32("CurveID"); curvePoint.Index = db2File.ReadUInt32("Index"); curvePoint.X = db2File.ReadSingle("X"); curvePoint.Y = db2File.ReadSingle("Y"); Storage.CurvePoints.Add(id, curvePoint, packet.TimeSpan); break; } case DB2Hash.GameObjects: // New structure - 6.0.2 { var gameObjectTemplateDB2 = new GameObjectTemplateDB2(); var id = db2File.ReadEntry("ID"); gameObjectTemplateDB2.MapID = db2File.ReadUInt32("Map"); gameObjectTemplateDB2.DisplayId = db2File.ReadUInt32("DisplayID"); gameObjectTemplateDB2.PositionX = db2File.ReadSingle("PositionX"); gameObjectTemplateDB2.PositionY = db2File.ReadSingle("PositionY"); gameObjectTemplateDB2.PositionZ = db2File.ReadSingle("PositionZ"); gameObjectTemplateDB2.RotationX = db2File.ReadSingle("RotationX"); gameObjectTemplateDB2.RotationY = db2File.ReadSingle("RotationY"); gameObjectTemplateDB2.RotationZ = db2File.ReadSingle("RotationZ"); gameObjectTemplateDB2.RotationW = db2File.ReadSingle("RotationW"); gameObjectTemplateDB2.Size = db2File.ReadSingle("Size"); db2File.ReadInt32("Phase Use Flags"); gameObjectTemplateDB2.PhaseId = db2File.ReadInt32("PhaseID"); gameObjectTemplateDB2.PhaseGroupId = db2File.ReadInt32("PhaseGroupID"); gameObjectTemplateDB2.Type = db2File.ReadInt32E<GameObjectType>("Type"); gameObjectTemplateDB2.Data = new int[8]; for (var i = 0; i < gameObjectTemplateDB2.Data.Length; i++) gameObjectTemplateDB2.Data[i] = db2File.ReadInt32("Data", i); if (db2File.ReadUInt16() > 0) gameObjectTemplateDB2.Name = db2File.ReadCString("Name"); Storage.GameObjectTemplateDB2s.Add((uint)id.Key, gameObjectTemplateDB2, packet.TimeSpan); break; } case DB2Hash.Item: // New structure - 6.0.2 { var item = Storage.ItemTemplates.ContainsKey(entry) ? Storage.ItemTemplates[entry].Item1 : new ItemTemplate(); db2File.ReadUInt32<ItemId>("Item ID"); item.Class = db2File.ReadInt32E<ItemClass>("Class"); item.SubClass = db2File.ReadUInt32("Sub Class"); item.SoundOverrideSubclass = db2File.ReadInt32("Sound Override Subclass"); item.Material = db2File.ReadInt32E<Material>("Material"); item.InventoryType = db2File.ReadUInt32E<InventoryType>("Inventory Type"); item.SheathType = db2File.ReadInt32E<SheathType>("Sheath Type"); db2File.ReadInt32("Icon File Data ID"); db2File.ReadInt32("Item Group Sounds ID"); Storage.ItemTemplates.Add(entry, item, packet.TimeSpan); packet.AddSniffData(StoreNameType.Item, (int) entry, "DB_REPLY"); break; } case DB2Hash.ItemExtendedCost: // New structure - 6.0.2 { db2File.ReadUInt32("Item Extended Cost ID"); if (ClientVersion.RemovedInVersion(ClientVersionBuild.V6_1_0_19678)) { db2File.ReadUInt32("Required Honor Points"); db2File.ReadUInt32("Required Arena Points"); } db2File.ReadUInt32("Required Arena Slot"); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Item", i); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Item Count", i); db2File.ReadUInt32("Required Personal Arena Rating"); db2File.ReadUInt32("Item Purchase Group"); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Currency", i); for (var i = 0; i < 5; ++i) db2File.ReadUInt32("Required Currency Count", i); db2File.ReadUInt32("Required Faction ID"); db2File.ReadUInt32("Required Faction Standing"); db2File.ReadUInt32("Requirement Flags"); db2File.ReadInt32<AchievementId>("Required Achievement"); if (ClientVersion.AddedInVersion(ClientVersionBuild.V6_1_0_19678)) db2File.ReadInt32("Unk1 Wod61x"); break; } case DB2Hash.ItemCurrencyCost: { db2File.ReadUInt32("ID"); db2File.ReadUInt32<ItemId>("Item ID"); break; } case DB2Hash.Mount: { var mount = new Mount(); var id = db2File.ReadUInt32("ID"); mount.MountTypeId = db2File.ReadUInt32("MountTypeId"); mount.DisplayId = db2File.ReadUInt32("DisplayId"); mount.Flags = db2File.ReadUInt32("Flags"); var NameLength = db2File.ReadUInt16(); mount.Name = db2File.ReadWoWString("Name", NameLength); var DescriptionLength = db2File.ReadUInt16(); mount.Description = db2File.ReadWoWString("Description", DescriptionLength); var SourceDescriptionLength = db2File.ReadUInt16(); mount.SourceDescription = db2File.ReadWoWString("SourceDescription", SourceDescriptionLength); mount.Source = db2File.ReadUInt32("Source"); mount.SpellId = db2File.ReadUInt32("SpellId"); mount.PlayerConditionId = db2File.ReadUInt32("PlayerConditionId"); Storage.Mounts.Add(id, mount, packet.TimeSpan); break; } case DB2Hash.RulesetItemUpgrade: { db2File.ReadUInt32("ID"); db2File.ReadUInt32("Item Upgrade Level"); db2File.ReadUInt32("Item Upgrade ID"); db2File.ReadUInt32<ItemId>("Item ID"); break; } case DB2Hash.Holidays: { var holiday = new HolidayData(); var id = db2File.ReadUInt32("ID"); holiday.Duration = new uint[10]; for (var i = 0; i < 10; i++) holiday.Duration[i] = db2File.ReadUInt32("Duration", i); holiday.Date = new uint[16]; for (var i = 0; i < 16; i++) holiday.Date[i] = db2File.ReadUInt32("Date", i); holiday.Region = db2File.ReadUInt32("Region"); holiday.Looping = db2File.ReadUInt32("Looping"); holiday.CalendarFlags = new uint[10]; for (var i = 0; i < 10; i++) holiday.CalendarFlags[i] = db2File.ReadUInt32("CalendarFlags", i); holiday.HolidayNameID = db2File.ReadUInt32("HolidayNameID"); holiday.HolidayDescriptionID = db2File.ReadUInt32("HolidayDescriptionID"); var TextureFilenameLength = db2File.ReadUInt16(); holiday.TextureFilename = db2File.ReadWoWString("SourceDescription", TextureFilenameLength); holiday.Priority = db2File.ReadUInt32("Priority"); holiday.CalendarFilterType = db2File.ReadUInt32("CalendarFilterType"); holiday.Flags = db2File.ReadUInt32("Flags"); Storage.Holidays.Add(id, holiday, packet.TimeSpan); break; } case DB2Hash.ItemAppearance: { var itemAppearance = new ItemAppearance(); var id = db2File.ReadUInt32("ID"); itemAppearance.DisplayID = db2File.ReadUInt32("Display ID"); itemAppearance.IconFileDataID = db2File.ReadUInt32("File Data ID"); Storage.ItemAppearances.Add(id, itemAppearance, packet.TimeSpan); break; } case DB2Hash.ItemBonus: { var itemBonus = new ItemBonus(); var id = db2File.ReadUInt32("ID"); itemBonus.BonusListID = db2File.ReadUInt32("Bonus List ID"); itemBonus.Type = db2File.ReadUInt32("Type"); itemBonus.Value = new uint[2]; for (var i = 0; i < 2; i++) itemBonus.Value[i] = db2File.ReadUInt32("Value", i); itemBonus.Index = db2File.ReadUInt32("Index"); Storage.ItemBonuses.Add(id, itemBonus, packet.TimeSpan); break; } case DB2Hash.ItemBonusTreeNode: { var itemBonusTreeNode = new ItemBonusTreeNode(); var id = db2File.ReadUInt32("ID"); itemBonusTreeNode.BonusTreeID = db2File.ReadUInt32("BonusTreeID"); itemBonusTreeNode.BonusTreeModID = db2File.ReadUInt32("BonusTreeModID"); itemBonusTreeNode.SubTreeID = db2File.ReadUInt32("SubTreeID"); itemBonusTreeNode.BonusListID = db2File.ReadUInt32("BonusListID"); Storage.ItemBonusTreeNodes.Add(id, itemBonusTreeNode, packet.TimeSpan); break; } case DB2Hash.Item_sparse: // New structure - 6.0.2 { var item = Storage.ItemTemplates.ContainsKey(entry) ? Storage.ItemTemplates[entry].Item1 : new ItemTemplate(); db2File.ReadUInt32<ItemId>("Item Sparse Entry"); item.Quality = db2File.ReadInt32E<ItemQuality>("Quality"); item.Flags1 = db2File.ReadUInt32E<ItemProtoFlags>("Flags 1"); item.Flags2 = db2File.ReadInt32E<ItemFlagExtra>("Flags 2"); item.Flags3 = db2File.ReadUInt32("Flags 3"); item.Unk430_1 = db2File.ReadSingle("Unk430_1"); item.Unk430_2 = db2File.ReadSingle("Unk430_2"); item.BuyCount = db2File.ReadUInt32("Buy count"); item.BuyPrice = db2File.ReadUInt32("Buy Price"); item.SellPrice = db2File.ReadUInt32("Sell Price"); item.InventoryType = db2File.ReadInt32E<InventoryType>("Inventory Type"); item.AllowedClasses = db2File.ReadInt32E<ClassMask>("Allowed Classes"); item.AllowedRaces = db2File.ReadInt32E<RaceMask>("Allowed Races"); item.ItemLevel = db2File.ReadUInt32("Item Level"); item.RequiredLevel = db2File.ReadUInt32("Required Level"); item.RequiredSkillId = db2File.ReadUInt32("Required Skill ID"); item.RequiredSkillLevel = db2File.ReadUInt32("Required Skill Level"); item.RequiredSpell = (uint) db2File.ReadInt32<SpellId>("Required Spell"); item.RequiredHonorRank = db2File.ReadUInt32("Required Honor Rank"); item.RequiredCityRank = db2File.ReadUInt32("Required City Rank"); item.RequiredRepFaction = db2File.ReadUInt32("Required Rep Faction"); item.RequiredRepValue = db2File.ReadUInt32("Required Rep Value"); item.MaxCount = db2File.ReadInt32("Max Count"); item.MaxStackSize = db2File.ReadInt32("Max Stack Size"); item.ContainerSlots = db2File.ReadUInt32("Container Slots"); item.StatTypes = new ItemModType[10]; for (var i = 0; i < 10; i++) { var statType = db2File.ReadInt32E<ItemModType>("Stat Type", i); item.StatTypes[i] = statType == ItemModType.None ? ItemModType.Mana : statType; // TDB } item.StatValues = new int[10]; for (var i = 0; i < 10; i++) item.StatValues[i] = db2File.ReadInt32("Stat Value", i); item.ScalingValue = new int[10]; for (var i = 0; i < 10; i++) item.ScalingValue[i] = db2File.ReadInt32("Scaling Value", i); item.SocketCostRate = new int[10]; for (var i = 0; i < 10; i++) item.SocketCostRate[i] = db2File.ReadInt32("Socket Cost Rate", i); item.ScalingStatDistribution = db2File.ReadInt32("Scaling Stat Distribution"); item.DamageType = db2File.ReadInt32E<DamageType>("Damage Type"); item.Delay = db2File.ReadUInt32("Delay"); item.RangedMod = db2File.ReadSingle("Ranged Mod"); item.Bonding = db2File.ReadInt32E<ItemBonding>("Bonding"); var nameLength = db2File.ReadUInt16(); item.Name = db2File.ReadWoWString("Name", nameLength, 0); for (var i = 1; i < 4; ++i) if (db2File.ReadUInt16() > 0) db2File.ReadCString("Name", i); var descriptionLength = db2File.ReadUInt16(); item.Description = db2File.ReadWoWString("Description", descriptionLength); item.PageText = db2File.ReadUInt32("Page Text"); item.Language = db2File.ReadInt32E<Language>("Language"); item.PageMaterial = db2File.ReadInt32E<PageMaterial>("Page Material"); item.StartQuestId = (uint) db2File.ReadInt32<QuestId>("Start Quest"); item.LockId = db2File.ReadUInt32("Lock ID"); item.Material = db2File.ReadInt32E<Material>("Material"); item.SheathType = db2File.ReadInt32E<SheathType>("Sheath Type"); item.RandomPropery = db2File.ReadInt32("Random Property"); item.RandomSuffix = db2File.ReadUInt32("Random Suffix"); item.ItemSet = db2File.ReadUInt32("Item Set"); item.AreaId = db2File.ReadUInt32<AreaId>("Area"); item.MapId = db2File.ReadInt32<MapId>("Map ID"); item.BagFamily = db2File.ReadInt32E<BagFamilyMask>("Bag Family"); item.TotemCategory = db2File.ReadInt32E<TotemCategory>("Totem Category"); item.ItemSocketColors = new ItemSocketColor[3]; for (var i = 0; i < 3; i++) item.ItemSocketColors[i] = db2File.ReadInt32E<ItemSocketColor>("Socket Color", i); item.SocketBonus = db2File.ReadInt32("Socket Bonus"); item.GemProperties = db2File.ReadInt32("Gem Properties"); item.ArmorDamageModifier = db2File.ReadSingle("Armor Damage Modifier"); item.Duration = db2File.ReadUInt32("Duration"); item.ItemLimitCategory = db2File.ReadInt32("Limit Category"); item.HolidayId = db2File.ReadInt32E<Holiday>("Holiday"); item.StatScalingFactor = db2File.ReadSingle("Stat Scaling Factor"); item.CurrencySubstitutionId = db2File.ReadUInt32("Currency Substitution Id"); item.CurrencySubstitutionCount = db2File.ReadUInt32("Currency Substitution Count"); item.ItemNameDescriptionId = db2File.ReadUInt32("Item Name Description ID"); Storage.ObjectNames.Add(entry, new ObjectName {ObjectType = ObjectType.Item, Name = item.Name}, packet.TimeSpan); packet.AddSniffData(StoreNameType.Item, (int) entry, "DB_REPLY"); break; } case DB2Hash.KeyChain: { var key = new KeyChain(); var id = db2File.ReadUInt32("ID"); key.Key = new byte[32]; for (var i = 0; i < 32; i++) key.Key[i] = db2File.ReadByte("Key", i); Storage.KeyChains.Add(id, key, packet.TimeSpan); break; } case DB2Hash.SceneScript: // lua ftw! { db2File.ReadUInt32("Scene Script ID"); var nameLength = db2File.ReadUInt16(); db2File.ReadWoWString("Name", nameLength); var scriptLength = db2File.ReadUInt16(); db2File.ReadWoWString("Script", scriptLength); db2File.ReadUInt32("Previous Scene Script Part"); db2File.ReadUInt32("Next Scene Script Part"); break; } case DB2Hash.SpellMisc: // New structure - 6.0.2 { var spellMisc = new SpellMisc(); var id = db2File.ReadEntry("ID"); spellMisc.Attributes = db2File.ReadUInt32("Attributes"); spellMisc.AttributesEx = db2File.ReadUInt32("AttributesEx"); spellMisc.AttributesExB = db2File.ReadUInt32("AttributesExB"); spellMisc.AttributesExC = db2File.ReadUInt32("AttributesExC"); spellMisc.AttributesExD = db2File.ReadUInt32("AttributesExD"); spellMisc.AttributesExE = db2File.ReadUInt32("AttributesExE"); spellMisc.AttributesExF = db2File.ReadUInt32("AttributesExF"); spellMisc.AttributesExG = db2File.ReadUInt32("AttributesExG"); spellMisc.AttributesExH = db2File.ReadUInt32("AttributesExH"); spellMisc.AttributesExI = db2File.ReadUInt32("AttributesExI"); spellMisc.AttributesExJ = db2File.ReadUInt32("AttributesExJ"); spellMisc.AttributesExK = db2File.ReadUInt32("AttributesExK"); spellMisc.AttributesExL = db2File.ReadUInt32("AttributesExL"); spellMisc.AttributesExM = db2File.ReadUInt32("AttributesExM"); spellMisc.CastingTimeIndex = db2File.ReadUInt32("CastingTimeIndex"); spellMisc.DurationIndex = db2File.ReadUInt32("DurationIndex"); spellMisc.RangeIndex = db2File.ReadUInt32("RangeIndex"); spellMisc.Speed = db2File.ReadSingle("Speed"); spellMisc.SpellVisualID = new uint[2]; for (var i = 0; i < 2; ++i) spellMisc.SpellVisualID[i] = db2File.ReadUInt32("SpellVisualID", i); spellMisc.SpellIconID = db2File.ReadUInt32("SpellIconID"); spellMisc.ActiveIconID = db2File.ReadUInt32("ActiveIconID"); spellMisc.SchoolMask = db2File.ReadUInt32("SchoolMask"); spellMisc.MultistrikeSpeedMod = db2File.ReadSingle("MultistrikeSpeedMod"); Storage.SpellMiscs.Add((uint)id.Key, spellMisc, packet.TimeSpan); break; } case DB2Hash.Toy: // New structure - 6.0.2 { db2File.ReadUInt32("ID"); db2File.ReadUInt32<ItemId>("Item ID"); db2File.ReadUInt32("Flags"); var descriptionLength = db2File.ReadUInt16(); db2File.ReadWoWString("Description", descriptionLength); db2File.ReadInt32("Source Type"); break; } case DB2Hash.Vignette: { db2File.ReadUInt32("Vignette ID"); var nameLength = db2File.ReadUInt16(); db2File.ReadWoWString("Name", nameLength); db2File.ReadUInt32("Icon"); db2File.ReadUInt32("Flag"); // not 100% sure (8 & 32 as values only) - todo verify with more data db2File.ReadSingle("Unk Float 1"); db2File.ReadSingle("Unk Float 2"); break; } case DB2Hash.WbAccessControlList: { db2File.ReadUInt32("Id"); var addressLength = db2File.ReadUInt16(); db2File.ReadWoWString("Address", addressLength); db2File.ReadUInt32("Unk MoP 1"); db2File.ReadUInt32("Unk MoP 2"); db2File.ReadUInt32("Unk MoP 3"); db2File.ReadUInt32("Unk MoP 4"); // flags? break; } default: { db2File.AddValue("Unknown DB2 file type", string.Format("{0} (0x{0:x})", type)); for (var i = 0;; ++i) { if (db2File.Length - 4 >= db2File.Position) { var blockVal = db2File.ReadUpdateField(); string key = "Block Value " + i; string value = blockVal.UInt32Value + "/" + blockVal.SingleValue; packet.AddValue(key, value); } else { var left = db2File.Length - db2File.Position; for (var j = 0; j < left; ++j) { string key = "Byte Value " + i; var value = db2File.ReadByte(); packet.AddValue(key, value); } break; } } break; } } if (db2File.Length != db2File.Position) { packet.WriteLine("Packet not fully read! Current position is {0}, length is {1}, and diff is {2}.", db2File.Position, db2File.Length, db2File.Length - db2File.Position); if (db2File.Length < 300) // If the packet isn't "too big" and it is not full read, print its hex table packet.AsHex(); packet.Status = ParsedStatus.WithErrors; } }