public static void HandleAuctionBidderNotification(Packet packet) { packet.ReadUInt32("Auction House ID"); packet.ReadUInt32("Auction ID"); packet.ReadGuid("Bidder GUID"); packet.ReadValue("Bid", _auctionSize); packet.ReadValue("Diff", _auctionSize); packet.ReadUInt32<ItemId>("Item Entry"); packet.ReadUInt32("Unk UInt32 1"); }
public static void HandleAuctionBidderNotification(Packet packet) { packet.ReadUInt32("Auction House ID"); packet.ReadUInt32("Auction ID"); packet.ReadGuid("Bidder GUID"); packet.ReadValue("Bid", _auctionSize); packet.ReadValue("Diff", _auctionSize); packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry"); packet.ReadUInt32("Unk UInt32 1"); }
public static void HandleAuctionCommandResult(Packet packet) { packet.ReadUInt32("Auction ID"); var action = packet.ReadUInt32E<AuctionHouseAction>("Action"); var error = packet.ReadUInt32E<AuctionHouseError>("Error"); if (error == AuctionHouseError.Inventory) packet.ReadUInt32E<InventoryResult>("Equip Error"); switch (error) { case AuctionHouseError.Ok: if (action == AuctionHouseAction.Bid) packet.ReadValue("Diff", _auctionSize); break; case AuctionHouseError.HigherBid: packet.ReadGuid("Bidder"); packet.ReadValue("Bid", _auctionSize); packet.ReadValue("Diff", _auctionSize); break; } }
public static void HandleAuctionPlaceBid(Packet packet) { packet.ReadGuid("Auctioneer GUID"); packet.ReadUInt32("Auction Id"); // I think Blizz got this wrong. Auction Id should be 64 on 4.x, not price. packet.ReadValue("Price", _auctionSize); }
public static void HandleAuctionOwnerNotification(Packet packet) { packet.ReadUInt32("Auction ID"); packet.ReadValue("Bid", _auctionSize); packet.ReadValue("Diff", _auctionSize); packet.ReadGuid("Bidder GUID"); packet.ReadUInt32<ItemId>("Item Entry"); packet.ReadUInt32("Unk UInt32 4"); packet.ReadSingle("Unk float 5"); }
public static void HandleAuctionListItemsResult(Packet packet) { var count = packet.ReadUInt32("Count"); for (var i = 0; i < count; ++i) { packet.ReadUInt32("Auction Id", i); packet.ReadUInt32<ItemId>("Item Entry", i); int enchantmentCount = ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_0_15005) ? 10 : ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545) ? 9 : ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6; for (var j = 0; j < enchantmentCount; ++j) { packet.ReadUInt32("Item Enchantment ID", i, j); packet.ReadUInt32("Item Enchantment Duration", i, j); packet.ReadUInt32("Item Enchantment Charges", i, j); } packet.ReadInt32("Item Random Property ID", i); packet.ReadUInt32("Item Suffix", i); packet.ReadUInt32("Item Count", i); packet.ReadInt32("Item Spell Charges", i); //packet.ReadUInt32E<ItemProtoFlags>("Item Flags", i); packet.ReadUInt32("Unk UInt32 1", i); packet.ReadGuid("Owner", i); packet.ReadValue("Start Bid", _auctionSize, i); packet.ReadValue("Out Bid", _auctionSize, i); packet.ReadValue("Buyout ", _auctionSize, i); packet.ReadUInt32("Time Left", i); packet.ReadGuid("Bidder", i); packet.ReadValue("Bid", _auctionSize, i); } packet.ReadUInt32("Total item count"); packet.ReadUInt32("Desired delay time"); }
public static void HandleAuctionListBidderResult(Packet packet) { var count = packet.ReadUInt32("Count"); for (var i = 0; i < count; ++i) { packet.ReadUInt32("Auction Id", i); packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry", i); int enchantmentCount = ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_0_15005) ? 10 : ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545) ? 9 : ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6; for (var j = 0; j < enchantmentCount; ++j) { packet.ReadUInt32("Item Enchantment ID", i, j); packet.ReadUInt32("Item Enchantment Duration", i, j); packet.ReadUInt32("Item Enchantment Charges", i, j); } packet.ReadInt32("Item Random Property ID", i); packet.ReadUInt32("Item Suffix", i); packet.ReadUInt32("Item Count", i); packet.ReadInt32("Item Spell Charges", i); //packet.ReadEnum<ItemFlag>("Item Flags", TypeCode.UInt32, i); packet.ReadUInt32("Unk UInt32 1", i); packet.ReadGuid("Owner", i); packet.ReadValue("Start Bid", _auctionSize, i); packet.ReadValue("Out Bid", _auctionSize, i); packet.ReadValue("Buyout ", _auctionSize, i); packet.ReadUInt32("Time Left", i); packet.ReadGuid("Bidder", i); packet.ReadValue("Bid", _auctionSize, i); } packet.ReadUInt32("Own Count"); packet.ReadUInt32("Unk UInt32 1"); }
public static void HandleAuctionOwnerNotification(Packet packet) { packet.ReadUInt32("Auction ID"); packet.ReadValue("Bid", _auctionSize); packet.ReadValue("Unk 1", _auctionSize); packet.ReadUInt64("Unk UInt64 2"); packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry"); packet.ReadUInt32("Unk UInt32 4"); packet.ReadSingle("Unk float 5"); }
public static void HandleAuctionListBidderItemsResult(Packet packet) { var count = packet.ReadUInt32("Count"); for (var i = 0; i < count; ++i) { packet.ReadUInt32("Auction Id", i); packet.ReadUInt32<ItemId>("Item Entry", i); int enchantmentCount = 8; for (var j = 0; j < enchantmentCount; ++j) { packet.ReadUInt32("Item Enchantment ID", i, j); packet.ReadUInt32("Item Enchantment Duration", i, j); packet.ReadUInt32("Item Enchantment Charges", i, j); } packet.ReadUInt32("Unk UInt32 1", i); packet.ReadInt32("Item Random Property ID", i); packet.ReadUInt32("Item Suffix", i); packet.ReadUInt32("Item Count", i); packet.ReadInt32("Item Spell Charges", i); packet.ReadUInt32E<ItemProtoFlags>("Item Flags", i); packet.ReadGuid("Owner", i); packet.ReadValue("Start Bid", TypeCode.UInt64, i); packet.ReadValue("Out Bid", TypeCode.UInt64, i); packet.ReadValue("Buyout ", TypeCode.UInt64, i); packet.ReadUInt32("Time Left", i); packet.ReadGuid("Bidder", i); packet.ReadValue("Bid", TypeCode.UInt64, i); } packet.ReadUInt32("Total item count"); packet.ReadUInt32("Desired delay time"); }