public override void AutoAttackTarget() { if (BlessingOfWisdom.CanCastSpell) { BlessingOfWisdom.CastSpell(); } else if (!Api.PlayerData.PlayerInCombat) { return; } else if (!Api.PlayerData.PlayerHasTarget) { Target.Act(); } else if (!Api.PlayerData.PlayerIsAttacking) { Attack.Act(); } else if (FirstSeal != FirstSealType.None) { switch (FirstSeal) { case FirstSealType.Crusader: if (SealOfTheCrusader.CanCastSpell) { SealOfTheCrusader.CastSpell(); } break; case FirstSealType.Justice: if (SealOfJustice.CanCastSpell) { SealOfJustice.CastSpell(); } break; } } else if (Judgement.CanCastSpell) { Judgement.CastSpell(); } else if (SealOfCommand.CanCastSpell) { SealOfCommand.CastSpell(); } }
private void AutoAttackTargetDruidHumanoidPassive() { if (Thorns.CanCastSpell) { Thorns.CastSpell(); } else if (Motw.CanCastSpell) { Motw.CastSpell(); } else if (HealingTouch.CanCastSpell) { HealingTouch.CastSpell(); } }
public override void FindTarget() { WaypointFollower.FollowWaypoints(true); if (PoisonMain.CanCastSpell && ApplyPoison) { WaypointFollower.StopFollowingWaypoints(); Helper.WaitSeconds(1.0); PoisonMain.CastSpell(); Helper.WaitSeconds(4.5); PoisonOff.CastSpell(); Helper.WaitSeconds(4.5); Input.RightClick(); return; } if (!FriendlyFlag && DontThrow) { Input.KeyPress(VirtualKeyCode.VK_P); Helper.WaitSeconds(Automater.RegisterDelay); } if (Api.PlayerData.IsTargetPlayer && !FriendlyFlag && DontThrow) { FriendlyTimer.Start(); FriendlyFlag = true; } CheckFindMode(); bool validTarget; if (FindTargetMode == RogueFindTargetMode.StealthAndThrow) { if (Stealth.CanCastSpell) { Stealth.CastSpell(); if (!AlwaysStealth) { StaleStealthTimer.Start(); } } validTarget = Api.PlayerData.PlayerHasTarget && Api.PlayerData.TargetHealthPercentage > 99.9 && !Api.PlayerData.TargetInCombat && Api.PlayerData.TargetFaction == 0 && Api.PlayerData.IsInFarRange && !Api.PlayerData.IsInCloseRange && Throw.CanCastSpell; if (validTarget) { WaypointFollower.StopFollowingWaypoints(); Helper.WaitSeconds(1); Throw.CastSpell(); Helper.WaitSeconds(2.5); } } else if (FindTargetMode == RogueFindTargetMode.Throw) { validTarget = Api.PlayerData.PlayerHasTarget && Api.PlayerData.TargetHealthPercentage > 99.9 && !Api.PlayerData.TargetInCombat && Api.PlayerData.TargetFaction == 0 && Api.PlayerData.IsInFarRange && !Api.PlayerData.IsInCloseRange && Throw.CanCastSpell; if (validTarget) { WaypointFollower.StopFollowingWaypoints(); Helper.WaitSeconds(1); Throw.CastSpell(); Helper.WaitSeconds(2.5); } } else if (FindTargetMode == RogueFindTargetMode.Stealth) { if (Stealth.CanCastSpell) { Stealth.CastSpell(); if (!AlwaysStealth) { StaleStealthTimer.Start(); } } validTarget = Api.PlayerData.PlayerHasTarget && Api.PlayerData.TargetHealthPercentage > 99.9 && !Api.PlayerData.TargetInCombat && Api.PlayerData.TargetFaction == 0 && Api.PlayerData.IsInCloseRange; if (validTarget) { if (Api.PlayerData.IsInCloseRange) { Input.KeyPress(VirtualKeyCode.VK_2); Helper.WaitSeconds(0.1); } } } else { validTarget = Api.PlayerData.PlayerHasTarget && Api.PlayerData.TargetHealthPercentage > 99.9 && !Api.PlayerData.TargetInCombat && Api.PlayerData.TargetFaction == 0 && Api.PlayerData.IsInCloseRange; if (validTarget) { Input.KeyPress(VirtualKeyCode.VK_2); Helper.WaitSeconds(0.1); } } if (!validTarget) { Target.Act(); } }