public bool Encounter(Person person) { var month = _random.Next(3, 8); person.AddFlag(RomanticFlags.EngagedFlag); person.Partner.AddFlag(RomanticFlags.EngagedFlag); person.ClearFlag(RomanticFlags.DatingFlag); person.Partner.ClearFlag(RomanticFlags.DatingFlag); person.PopulationModule.SaveChanges(person.Partner); return true; }
public bool Encounter(Person person) { var mate = person.Partner; person.Log("I had a divorce with {0}.", mate.Name); mate.Log("I had a divorce with {0}.", person.Name); person.ClearFlag(RomanticFlags.MarriedFlag); mate.ClearFlag(RomanticFlags.MarriedFlag); mate.History.Divorces.Add(person); person.History.Divorces.Add(mate); mate.Partner = null; person.Partner = null; person.PopulationModule.SaveChanges(mate); return true; }
public bool Encounter(Person person) { var mate = person.Partner; // Mate them up! person.Log("I married {0}.", mate.Name); mate.Log("I married {0}. ", person.Name); person.AddFlag(RomanticFlags.MarriedFlag); mate.AddFlag(RomanticFlags.MarriedFlag); if (person.HasFlag(RomanticFlags.EngagedFlag)) { person.ClearFlag(RomanticFlags.EngagedFlag); mate.ClearFlag(RomanticFlags.EngagedFlag); } person.PopulationModule.SaveChanges(mate); return true; }