예제 #1
0
        public static WorldTeleport FromPorticulum(long MapId, long NPCId, long Cost, string ZoneData)
        {
            WorldTeleport Wteleport = new WorldTeleport();

            WorldPorticulumConfirm WorldPortConf = new WorldPorticulumConfirm();
            WorldPortConf.Cost = Cost;
            WorldPortConf.NPCId = NPCId;
            WorldPortConf.ZoneData = ZoneData;
            Wteleport.MapId = MapId;
            Wteleport.TeleportInformations = new List<ISerializablePacket>();
            Wteleport.TeleportInformations.Add(WorldPortConf);

            return Wteleport;
        }
예제 #2
0
        public static WorldTeleport FromPorticulum(long MapId, long NPCId, long Cost, string ZoneData)
        {
            WorldTeleport Wteleport = new WorldTeleport();

            WorldPorticulumConfirm WorldPortConf = new WorldPorticulumConfirm();

            WorldPortConf.Cost             = Cost;
            WorldPortConf.NPCId            = NPCId;
            WorldPortConf.ZoneData         = ZoneData;
            Wteleport.MapId                = MapId;
            Wteleport.TeleportInformations = new List <ISerializablePacket>();
            Wteleport.TeleportInformations.Add(WorldPortConf);

            return(Wteleport);
        }
예제 #3
0
        public override void OnRead(RiftClient From)
        {
            if (Message.StartsWith(".teleport"))
            {
                string   CmdArgs = Message.Substring(10);
                string[] pos     = CmdArgs.Split(new char[] { ' ' });

                WorldServerPositionUpdate WPos = new WorldServerPositionUpdate();

                WPos.GUID = From.Char.Id;

                WPos.Position = new List <float>();
                WPos.Position.Add(float.Parse(pos[0]));
                WPos.Position.Add(float.Parse(pos[1]));
                WPos.Position.Add(float.Parse(pos[2]));

                WPos.Orientation = new List <float>();
                WPos.Orientation.Add(0.0f);
                WPos.Orientation.Add(0.0f);
                WPos.Orientation.Add(0.0f);

                if (long.Parse(pos[3]) != CurrentMapId)
                {
                    WorldTeleport WorldPort = WorldTeleport.FromPorticulum(long.Parse(pos[3]), 1, 0, "tm_Sanctum_SanctumOfTheVigil");
                    From.SendSerialized(WorldPort);

                    WorldZoneInfo ZoneInfo = CacheMgr.Instance.GetZoneInfoCache("Capital1");
                    From.SendSerialized(ZoneInfo);

                    WorldStartingPosition StartPos = new WorldStartingPosition();
                    StartPos.MapName  = "world";
                    StartPos.Position = new List <float>(WPos.Position.ToArray());

                    From.SendSerialized(StartPos);

                    ISerializablePacket PacketContainer = new ISerializablePacket();
                    WorldPositionExtra  StartPos2       = new WorldPositionExtra();
                    StartPos2.MapName   = "world";
                    StartPos2.MapId     = 2;
                    StartPos2.Position  = new List <float>(WPos.Position.ToArray());
                    StartPos2.Position2 = new List <float>(WPos.Position.ToArray());

                    PacketContainer.Opcode = (long)Opcodes.WorldStartingPositionExtra;
                    PacketContainer.AddField(0, EPacketFieldType.Packet, StartPos2);

                    From.SendSerialized(PacketContainer);

                    CurrentMapId = long.Parse(pos[3]);

                    List <Cache_Info> CacheData = CacheMgr.Instance.GetBinCache(11319, false);

                    foreach (Cache_Info ci in CacheData)
                    {
                        From.SendCache(ci.Type, (uint)ci.CacheId);
                    }

                    //From.SendSerialized(WPos);
                }
                else
                {
                    From.SendSerialized(WPos);
                }
            }
            else
            {
                PlayerName = "Magetest";
                Unk1       = 2551;
                Unk2       = 2551;
                From.SendSerialized(this);
            }
        }