public override bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object obj in c.ObjectsInRange.ToList()) { GameObject go = obj as GameObject; if (go != null && go.Entry == 2000561) { go.Destroy(); } if (go != null && go.Entry == 100523) { go.Destroy(); } if (go != null && go.Entry == 100524) { go.Destroy(); } Creature creature = obj as Creature; if (creature != null && creature.Entry == 2000876) { creature.Destroy(); } if (creature != null && creature.Entry == 42211) { creature.Destroy(); } } addList = new List <Creature>(); goList = new List <GameObject>(); c.BuffInterface.RemoveBuffByEntry(14897); // Removing Iron Body NewBuff newBuff = c.BuffInterface.GetBuff(14897, null); if (newBuff != null) { newBuff.RemoveBuff(true); } return(false); }
public override bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object obj in c.ObjectsInRange) { Creature creature = obj as Creature; if (creature != null && creature.Entry == 2000864) { creature.Destroy(); } if (creature != null && creature.Entry == 2000865) { creature.Destroy(); } if (creature != null && creature.Entry == 2000866) { creature.Destroy(); } } addList = new List <Creature>(); goList = new List <GameObject>(); c.Ranged = c.Spawn.Proto.Ranged; SquigForm(0); DismountNPC(); Obj.PlayEffect(2185); // Mount puff effect RemoveStatChange(c); return(false); }
public new bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; OpenDoor(2094703); // Door Spawn GUID c.BuffInterface.RemoveBuffByEntry(20364); // Squig Frenzy c.EvtInterface.RemoveEvent(CastCloudOfSquigs); foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object o in c.ObjectsInRange) { GameObject go = o as GameObject; if (go != null && go.Entry == 98876) // Mourkain Henge { go.VfxState = 0; foreach (Player player in go.PlayersInRange.ToList()) { go.SendMeTo(player); } } Creature creature = o as Creature; if (creature != null && creature.Entry == 2000945) // Mourkain Henge { creature.Destroy(); } if (creature != null && creature.Entry == 2000941) // Mourkain Henge { creature.Destroy(); } } addList = new List <Creature>(); goList = new List <GameObject>(); return(false); }
public override bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object obj in c.ObjectsInRange) { Creature creature = obj as Creature; if (creature != null && creature.Entry == 2000851) { creature.Destroy(); } } Obj.EvtInterface.RemoveEvent(SpawnDaStaff); addList = new List <Creature>(); goList = new List <GameObject>(); c.EvtInterface.RemoveEvent(SpawnAdds); c.EvtInterface.RemoveEvent(SpawnAdds); Obj.EvtInterface.RemoveEvent(CastFistOfGork); return(false); }
public new bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object obj in c.ObjectsInRange) { Creature creature = obj as Creature; if (creature != null && creature.Entry == 41619) { creature.Destroy(); } if (creature != null && creature.Entry == 2000883) { creature.Destroy(); } if (creature != null && creature.Entry == 2000884) { creature.Destroy(); } } addList = new List <Creature>(); goList = new List <GameObject>(); return(false); }
public new bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; c.IsInvulnerable = false; Stage = -1; //c.EvtInterface.RemoveEvent(MatureTrolls); c.EvtInterface.RemoveEvent(SpawnTrolls); c.EvtInterface.RemoveEvent(SpawnTrolls); foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } foreach (Object obj in c.ObjectsInRange) { Creature creature = obj as Creature; if (creature != null && creature.Entry == 2000881) { creature.Destroy(); } if (creature != null && creature.Entry == 2000882) { creature.Destroy(); } } addList = new List <Creature>(); goList = new List <GameObject>(); return(false); }
public override bool OnLeaveCombat(Object npc = null, object instigator = null) { Creature c = Obj as Creature; foreach (Creature creature in addList) { creature.Destroy(); } foreach (GameObject go in goList) { go.Destroy(); } addList = new List <Creature>(); goList = new List <GameObject>(); foreach (Object obj in c.ObjectsInRange.ToList()) { GameObject go = obj as GameObject; if (go != null && go.Entry == 2000602) { go.Destroy(); } Creature creature = obj as Creature; if (creature != null && creature.Entry == 2000945) { creature.Destroy(); } if (creature != null && creature.Entry == 2000941) { creature.Destroy(); } } return(false); }