예제 #1
0
        public void AddCommandToChain(AbilityCommandInfo slaveCommand)
        {
            if (CommandSequence == 0)
            {
                if (NextCommand == null)
                {
                    NextCommand = slaveCommand;
                    slaveCommand.LastCommand = this;
                }
                else
                {
                    NextCommand.AddCommandToChain(slaveCommand);
                }
            }
            else
            {
                if (slaveCommand.CommandSequence < CommandSequence)
                {
                    LastCommand.NextCommand  = slaveCommand;
                    slaveCommand.LastCommand = LastCommand;
                    LastCommand = slaveCommand;
                    slaveCommand.NextCommand = this;
                }

                else if (NextCommand == null)
                {
                    NextCommand = slaveCommand;
                    slaveCommand.LastCommand = this;
                }
                else
                {
                    NextCommand.AddCommandToChain(slaveCommand);
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Adds a command to the command sequence, linking the previous command's damage information.
        /// </summary>
        public void AddCommandToChainWithDamage(AbilityCommandInfo slaveCommand)
        {
            if (CommandSequence == 0)
            {
                if (NextCommand == null || slaveCommand.CommandSequence == CommandSequence)
                {
                    NextCommand = slaveCommand;
                    slaveCommand.LastCommand = this;
                    if (DamageInfo != null)
                    {
                        slaveCommand.DamageInfo = DamageInfo.Clone();
                    }
                    else
                    {
                        slaveCommand.DamageInfo = LastCommand.DamageInfo.Clone();
                    }
                }
                else
                {
                    NextCommand.AddCommandToChainWithDamage(slaveCommand);
                }
            }
            else
            {
                if (slaveCommand.CommandSequence < CommandSequence)
                {
                    LastCommand.NextCommand  = slaveCommand;
                    slaveCommand.LastCommand = LastCommand;
                    LastCommand = slaveCommand;
                    slaveCommand.NextCommand = this;

                    if (slaveCommand.LastCommand.DamageInfo != null)
                    {
                        slaveCommand.DamageInfo = slaveCommand.LastCommand.DamageInfo.Clone();
                    }
                }

                else if (NextCommand == null)
                {
                    NextCommand = slaveCommand;
                    slaveCommand.LastCommand = this;

                    if (DamageInfo != null)
                    {
                        slaveCommand.DamageInfo = DamageInfo.Clone();
                    }
                    else
                    {
                        slaveCommand.DamageInfo = LastCommand.DamageInfo.Clone();
                    }
                }
                else
                {
                    NextCommand.AddCommandToChainWithDamage(slaveCommand);
                }
            }
        }
예제 #3
0
        public AbilityCommandInfo Clone(Unit caster)
        {
            AbilityCommandInfo cCommandInfo = (AbilityCommandInfo)MemberwiseClone();

            cCommandInfo.CommandName = (string)CommandName.Clone();

            cCommandInfo.LastCommand = null;
            cCommandInfo.NextCommand = null;

            if (DamageInfo != null)
            {
                cCommandInfo.DamageInfo = DamageInfo.Clone(caster);
            }

            return(cCommandInfo);
        }
예제 #4
0
 public void DeleteCommand(byte slot, byte seq)
 {
     if (seq == 0)
     {
         CommandInfo.RemoveAt(slot);
     }
     else
     {
         AbilityCommandInfo toDelete = CommandInfo[slot].GetSubcommand(seq);
         if (toDelete != null)
         {
             toDelete.LastCommand.NextCommand = toDelete.NextCommand;
             if (toDelete.NextCommand != null)
             {
                 toDelete.NextCommand.LastCommand = toDelete.LastCommand;
                 toDelete.NextCommand             = null;
             }
             toDelete.LastCommand = null;
         }
     }
 }
        public static void GetCommandsFor(Unit caster, AbilityInfo abInfo)
        {
            if (AbilityCommandInfos.ContainsKey(abInfo.Entry))
            {
                // Add commands to the new info if they're applicable to the player.
                // Has to be done here because of bloody tactics and career crap
                foreach (AbilityCommandInfo abCommand in AbilityCommandInfos[abInfo.Entry])
                {
                    if (!abCommand.NoAutoUse)
                    {
                        abInfo.CommandInfo.Add(abCommand.Clone(caster));

                        for (AbilityCommandInfo slaveCommand = abCommand.NextCommand; slaveCommand != null; slaveCommand = slaveCommand.NextCommand)
                        {
                            if (!slaveCommand.NoAutoUse)
                            {
                                abInfo.CommandInfo[(byte)(abInfo.CommandInfo.Count - 1)].AddCommandToChain(slaveCommand.Clone(caster));
                            }
                        }
                    }
                }
            }
        }
예제 #6
0
 public void AppendAbilityCommandWithDamage(AbilityCommandInfo cmd, byte slot)
 {
     CommandInfo[slot].AddCommandToChainWithDamage(cmd);
 }
예제 #7
0
 public void AppendAbilityCommand(AbilityCommandInfo cmd, byte slot)
 {
     CommandInfo[slot].AddCommandToChain(cmd);
 }
예제 #8
0
 public void AddAbilityCommand(AbilityCommandInfo cmd)
 {
     CommandInfo.Add(cmd);
 }
        public static void LoadNewAbilityInfo()
        {
            Log.Info("AbilityMgr", "Loading New Ability Info...");

            IObjectDatabase db = WorldMgr.Database;

            #region Database

            List <DBAbilityInfo> dbAbilities = (List <DBAbilityInfo>)db.SelectAllObjects <DBAbilityInfo>();

            List <AbilityInfo> abVolatiles = AbilityInfo.Convert(dbAbilities);
            Dictionary <ushort, AbilityConstants> abConstants = AbilityConstants.Convert(dbAbilities).ToDictionary(key => key.Entry);
            List <AbilityDamageInfo>  abDmgHeals = AbilityDamageInfo.Convert(db.SelectAllObjects <DBAbilityDamageInfo>().OrderBy(dmg => dmg.ParentCommandID).ThenBy(dmg => dmg.ParentCommandSequence).ToList());
            List <AbilityCommandInfo> abCommands = AbilityCommandInfo.Convert(db.SelectAllObjects <DBAbilityCommandInfo>().OrderBy(cmd => cmd.CommandID).ToList());

            IList <AbilityModifierCheck>  abChecks = db.SelectAllObjects <AbilityModifierCheck>().OrderBy(check => check.ID).ToList();
            IList <AbilityModifierEffect> abMods   = db.SelectAllObjects <AbilityModifierEffect>().OrderBy(mod => mod.Sequence).ToList();

            List <BuffInfo>        buffInfos    = BuffInfo.Convert((List <DBBuffInfo>)db.SelectAllObjects <DBBuffInfo>());
            List <BuffCommandInfo> buffCommands = BuffCommandInfo.Convert(db.SelectAllObjects <DBBuffCommandInfo>().OrderBy(buffcmd => buffcmd.CommandID).ToList());

            IList <AbilityKnockbackInfo> knockbackInfos = db.SelectAllObjects <AbilityKnockbackInfo>().OrderBy(kbinfo => kbinfo.Id).ToList();

            List <AbilityCommandInfo> slaveCommands     = new List <AbilityCommandInfo>();
            List <BuffCommandInfo>    slaveBuffCommands = new List <BuffCommandInfo>();

            Dictionary <ushort, int> damageTypeDictionary = new Dictionary <ushort, int>();
            #endregion

            for (byte i = 0; i < 24; ++i)
            {
                CareerAbilities[i] = new List <AbilityInfo>();
            }

            #region AbilityChecks

            foreach (AbilityModifierCheck check in abChecks)
            {
                switch (check.PreOrPost)
                {
                case 0:
                    if (!AbilityPreCastModifiers.ContainsKey(check.Entry))
                    {
                        AbilityPreCastModifiers.Add(check.Entry, new List <AbilityModifier>());

                        while (AbilityPreCastModifiers[check.Entry].Count < check.ID + 1)
                        {
                            AbilityPreCastModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }

                        AbilityPreCastModifiers[check.Entry][check.ID].AddCheck(check);
                    }

                    else
                    {
                        if (AbilityPreCastModifiers[check.Entry].Count == check.ID)
                        {
                            AbilityPreCastModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        AbilityPreCastModifiers[check.Entry][check.ID].AddCheck(check);
                    }
                    break;

                case 1:
                    if (!AbilityModifiers.ContainsKey(check.Entry))
                    {
                        AbilityModifiers.Add(check.Entry, new List <AbilityModifier>());

                        while (AbilityModifiers[check.Entry].Count < check.ID + 1)
                        {
                            AbilityModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        AbilityModifiers[check.Entry][check.ID].AddCheck(check);
                    }

                    else
                    {
                        if (AbilityModifiers[check.Entry].Count == check.ID)
                        {
                            AbilityModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        AbilityModifiers[check.Entry][check.ID].AddCheck(check);
                    }
                    break;

                case 2:
                    if (!BuffModifiers.ContainsKey(check.Entry))
                    {
                        BuffModifiers.Add(check.Entry, new List <AbilityModifier>());
                        while (BuffModifiers[check.Entry].Count < check.ID + 1)
                        {
                            BuffModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        BuffModifiers[check.Entry][check.ID].AddCheck(check);
                    }

                    else
                    {
                        if (BuffModifiers[check.Entry].Count == check.ID)
                        {
                            BuffModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        BuffModifiers[check.Entry][check.ID].AddCheck(check);
                    }
                    break;

                case 3:
                    if (!AbilityDelayedModifiers.ContainsKey(check.Entry))
                    {
                        AbilityDelayedModifiers.Add(check.Entry, new List <AbilityModifier>());

                        while (AbilityDelayedModifiers[check.Entry].Count < check.ID + 1)
                        {
                            AbilityDelayedModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }

                        AbilityDelayedModifiers[check.Entry][check.ID].AddCheck(check);
                    }

                    else
                    {
                        if (AbilityDelayedModifiers[check.Entry].Count == check.ID)
                        {
                            AbilityDelayedModifiers[check.Entry].Add(new AbilityModifier(check.Entry, check.Affecting));
                        }
                        AbilityDelayedModifiers[check.Entry][check.ID].AddCheck(check);
                    }
                    break;
                }
            }

            #endregion

            #region AbilityModifiers

            foreach (AbilityModifierEffect effect in abMods)
            {
                switch (effect.PreOrPost)
                {
                case 0:
                    if (!AbilityPreCastModifiers.ContainsKey(effect.Entry))
                    {
                        AbilityPreCastModifiers.Add(effect.Entry, new List <AbilityModifier>());
                        AbilityPreCastModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        AbilityPreCastModifiers[effect.Entry][0].AddModifier(effect);
                    }

                    else
                    {
                        if (AbilityPreCastModifiers[effect.Entry].Count == effect.Sequence)
                        {
                            AbilityPreCastModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        }
                        AbilityPreCastModifiers[effect.Entry][effect.Sequence].AddModifier(effect);
                    }
                    break;

                case 1:
                    if (!AbilityModifiers.ContainsKey(effect.Entry))
                    {
                        AbilityModifiers.Add(effect.Entry, new List <AbilityModifier>());
                        AbilityModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        AbilityModifiers[effect.Entry][0].AddModifier(effect);
                    }

                    else
                    {
                        if (AbilityModifiers[effect.Entry].Count == effect.Sequence)
                        {
                            AbilityModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        }
                        AbilityModifiers[effect.Entry][effect.Sequence].AddModifier(effect);
                    }
                    break;

                case 2:
                    if (!BuffModifiers.ContainsKey(effect.Entry))
                    {
                        BuffModifiers.Add(effect.Entry, new List <AbilityModifier>());
                        BuffModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        BuffModifiers[effect.Entry][0].AddModifier(effect);
                    }

                    else
                    {
                        if (BuffModifiers[effect.Entry].Count == effect.Sequence)
                        {
                            BuffModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        }
                        BuffModifiers[effect.Entry][effect.Sequence].AddModifier(effect);
                    }
                    break;

                case 3:
                    if (!AbilityDelayedModifiers.ContainsKey(effect.Entry))
                    {
                        AbilityDelayedModifiers.Add(effect.Entry, new List <AbilityModifier>());
                        AbilityDelayedModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        AbilityDelayedModifiers[effect.Entry][0].AddModifier(effect);
                    }

                    else
                    {
                        if (AbilityDelayedModifiers[effect.Entry].Count == effect.Sequence)
                        {
                            AbilityDelayedModifiers[effect.Entry].Add(new AbilityModifier(effect.Entry, effect.Affecting));
                        }
                        AbilityDelayedModifiers[effect.Entry][effect.Sequence].AddModifier(effect);
                    }
                    break;
                }
            }
            #endregion

            #region CommandInfo

            // Ability commands
            foreach (AbilityCommandInfo abCommand in abCommands)
            {
                if (abCommand.CommandSequence != 0)
                {
                    slaveCommands.Add(abCommand);
                }

                else
                {
                    if (!AbilityCommandInfos.ContainsKey(abCommand.Entry))
                    {
                        AbilityCommandInfos.Add(abCommand.Entry, new List <AbilityCommandInfo>());
                    }

                    AbilityCommandInfos[abCommand.Entry].Add(abCommand);
                }
            }

            foreach (AbilityCommandInfo slaveCommand in slaveCommands)
            {
                if (AbilityCommandInfos.ContainsKey(slaveCommand.Entry))
                {
                    AbilityCommandInfos[slaveCommand.Entry][slaveCommand.CommandID].AddCommandToChain(slaveCommand);
                }
                else
                {
                    Log.Debug("AbilityMgr", "Slave command with entry " + slaveCommand.Entry + " and depending upon master command ID " + slaveCommand.CommandID + " has no master!");
                }
            }

            #endregion

            #region BuffCommands

            foreach (BuffCommandInfo buffCommand in buffCommands)
            {
                if (buffCommand.CommandSequence != 0)
                {
                    slaveBuffCommands.Add(buffCommand);
                }
                else
                {
                    if (!BuffCommandInfos.ContainsKey(buffCommand.Entry))
                    {
                        BuffCommandInfos.Add(buffCommand.Entry, new List <BuffCommandInfo>());
                    }
                    BuffCommandInfos[buffCommand.Entry].Add(buffCommand);
                }
            }

            foreach (BuffCommandInfo slaveBuffCommand in slaveBuffCommands)
            {
                if (BuffCommandInfos.ContainsKey(slaveBuffCommand.Entry))
                {
                    BuffCommandInfos[slaveBuffCommand.Entry][slaveBuffCommand.CommandID].AddCommandToChain(slaveBuffCommand);
                }
                else
                {
                    Log.Debug("AbilityMgr", "Slave buff command with entry " + slaveBuffCommand.Entry + " and depending upon master command ID " + slaveBuffCommand.CommandID + " has no master!");
                }
            }

            #endregion

            #region Damage/Heals

            // Damage and heal info gets tacked onto the command that's going to use it
            foreach (AbilityDamageInfo abDmgHeal in abDmgHeals)
            {
                if (abDmgHeal.DisplayEntry == 0)
                {
                    abDmgHeal.DisplayEntry = abDmgHeal.Entry;
                }
                switch (abDmgHeal.Index)
                {
                case 0:
                    if (AbilityCommandInfos.ContainsKey(abDmgHeal.Entry))
                    {
                        AbilityCommandInfo desiredCommand = AbilityCommandInfos[abDmgHeal.Entry][abDmgHeal.ParentCommandID].GetSubcommand(abDmgHeal.ParentCommandSequence);
                        if (desiredCommand != null)
                        {
                            desiredCommand.DamageInfo = abDmgHeal;
                        }
                    }

                    if (!damageTypeDictionary.ContainsKey(abDmgHeal.Entry))
                    {
                        damageTypeDictionary.Add(abDmgHeal.Entry, (int)abDmgHeal.DamageType);
                    }
                    break;

                case 1:
                    if (BuffCommandInfos.ContainsKey(abDmgHeal.Entry))
                    {
                        try
                        {
                            BuffCommandInfo desiredCommand = BuffCommandInfos[abDmgHeal.Entry][abDmgHeal.ParentCommandID].GetSubcommand(abDmgHeal.ParentCommandSequence);
                            if (desiredCommand != null)
                            {
                                desiredCommand.DamageInfo = abDmgHeal;
                            }
                        }
                        catch
                        {
                            Log.Error("AbilityMgr", "Failed Load: " + abDmgHeal.Entry + " " + abDmgHeal.ParentCommandID);
                        }

                        if (!damageTypeDictionary.ContainsKey(abDmgHeal.Entry))
                        {
                            damageTypeDictionary.Add(abDmgHeal.Entry, (int)abDmgHeal.DamageType);
                        }
                    }
                    break;

                case 2:
                    if (!ExtraDamage.ContainsKey(abDmgHeal.Entry))
                    {
                        ExtraDamage.Add(abDmgHeal.Entry, new List <List <AbilityDamageInfo> >());
                    }
                    if (ExtraDamage[abDmgHeal.Entry].Count == abDmgHeal.ParentCommandID)
                    {
                        ExtraDamage[abDmgHeal.Entry].Add(new List <AbilityDamageInfo>());
                    }
                    ExtraDamage[abDmgHeal.Entry][abDmgHeal.ParentCommandID].Add(abDmgHeal);
                    break;

                default:
                    throw new Exception("Invalid index specified for ability damage with ID " + abDmgHeal.Entry);
                }
            }

            #endregion

            #region KnockbackInfo

            foreach (var kbInfo in knockbackInfos)
            {
                if (!KnockbackInfos.ContainsKey(kbInfo.Entry))
                {
                    KnockbackInfos.Add(kbInfo.Entry, new List <AbilityKnockbackInfo>());
                }
                KnockbackInfos[kbInfo.Entry].Add(kbInfo);
            }

            #endregion

            // Volatiles -> Constants
            //           -> Commands -> DamageHeals
            foreach (AbilityInfo abVolatile in abVolatiles)
            {
                if (!NewAbilityVolatiles.ContainsKey(abVolatile.Entry))
                {
                    NewAbilityVolatiles.Add(abVolatile.Entry, abVolatile);
                }

                if (AbilityCommandInfos.ContainsKey(abVolatile.Entry))
                {
                    abVolatile.TargetType = AbilityCommandInfos[abVolatile.Entry][0].TargetType;
                    if (AbilityCommandInfos[abVolatile.Entry][0].AoESource != 0)
                    {
                        abVolatile.TargetType = AbilityCommandInfos[abVolatile.Entry][0].AoESource;
                    }
                }
            }

            #region ConstantInfo

            foreach (AbilityConstants abConstant in abConstants.Values)
            {
                if (NewAbilityVolatiles.ContainsKey(abConstant.Entry))
                {
                    NewAbilityVolatiles[abConstant.Entry].ConstantInfo = abConstant;

                    if (damageTypeDictionary.ContainsKey(abConstant.Entry))
                    {
                        if (damageTypeDictionary[abConstant.Entry] == (ushort)DamageTypes.Healing || damageTypeDictionary[abConstant.Entry] == (ushort)DamageTypes.RawHealing)
                        {
                            abConstant.IsHealing = true;
                        }
                        else
                        {
                            abConstant.IsDamaging = true;
                        }
                    }

                    uint careerRequirement = abConstant.CareerLine;
                    byte count             = 0;

                    while (careerRequirement > 0 && count < 24)
                    {
                        if ((careerRequirement & 1) > 0)
                        {
                            CareerAbilities[count].Add(NewAbilityVolatiles[abConstant.Entry]);
                        }
                        careerRequirement = careerRequirement >> 1;
                        count++;
                    }
                }
            }

            #endregion

            #region Damage to ConstantInfo linkage

            foreach (AbilityDamageInfo damageInfo in abDmgHeals)
            {
                if (abConstants.ContainsKey(damageInfo.Entry))
                {
                    damageInfo.MasteryTree = abConstants[damageInfo.Entry].MasteryTree;
                }
            }

            #endregion

            #region Buff/Command linkage

            foreach (BuffInfo buffInfo in buffInfos)
            {
                if (!BuffInfos.ContainsKey(buffInfo.Entry))
                {
                    BuffInfos.Add(buffInfo.Entry, buffInfo);
                }

                if (BuffCommandInfos.ContainsKey(buffInfo.Entry))
                {
                    buffInfo.CommandInfo = BuffCommandInfos[buffInfo.Entry];
                }

                if (abConstants.ContainsKey(buffInfo.Entry))
                {
                    buffInfo.MasteryTree = abConstants[buffInfo.Entry].MasteryTree;
                }
            }

            #endregion

            Log.Success("AbilityMgr", "Finished loading " + NewAbilityVolatiles.Count + " abilities and " + BuffInfos.Count + " buffs!");

            LoadCreatureAbilities();
        }
        public override void ExperimentalModeModifyAbility(AbilityInfo abInfo)
        {
            switch (abInfo.Entry)
            {
            case 8252:     // Sigmar's Radiance
            case 9562:     // Transfer Essence

                if (_currentStance == 2)
                {
                    foreach (AbilityCommandInfo command in abInfo.CommandInfo)
                    {
                        for (AbilityCommandInfo cmd = command; cmd != null; cmd = cmd.NextCommand)
                        {
                            // Is undefendable, to compensate deals half damage but heals for more
                            if (cmd.CommandName == "StealLife")
                            {
                                cmd.DamageInfo.MinDamage = 0;
                                cmd.DamageInfo.MaxDamage = 0;
                                cmd.PrimaryValue         = (short)(cmd.PrimaryValue * 5f);
                            }
                            else if (cmd.DamageInfo != null)
                            {
                                cmd.DamageInfo.Defensibility -= 20;
                                cmd.DamageInfo.ResultFromRaw  = true;
                            }
                        }
                    }
                }
                break;

            case 8267:     // Sigmar's Shield
                if (_currentStance == 2)
                {
                    foreach (AbilityCommandInfo command in abInfo.CommandInfo)
                    {
                        for (AbilityCommandInfo cmd = command; cmd != null; cmd = cmd.NextCommand)
                        {
                            if (cmd.DamageInfo != null)
                            {
                                cmd.DamageInfo.Defensibility -= 20;
                            }
                        }
                    }
                }
                break;

            case 8270:     // Absence of Faith
                abInfo.Cooldown = 10;
                break;

            case 9555:     // Terrifying Vision
            case 8245:     // Repent
                if (_currentStance == 2)
                {
                    abInfo.Cooldown = 25;
                }
                break;

            case 8242:     // Prayer of Absolution
            case 9563:     // Covenant of Tenacity
            case 8249:     // Prayer of Devotion
            case 9567:     // Covenant of Vitality
                if (_currentStance == 1)
                {
                    abInfo.Cooldown = (ushort)(DPS_SWITCH_CD_MS / 1000);
                }
                else
                {
                    abInfo.Cooldown = (ushort)(SWITCH_CD_MS / 1000);
                }
                break;

            case 8243:     // Prayer of Righteousness
            case 9559:     // Covenant of Celerity
                abInfo.Cooldown = (ushort)(DPS_SWITCH_CD_MS / 1000);
                break;
            }
        }