public void ProcessAttacked(Unit attacker) { switch (State) { case AiState.STANDING: case AiState.MOVING: ProcessCombatStart(attacker); break; default: return; } CurrentBrain?.AddHatred(attacker, attacker is Player, 1); }
public bool SplitHate(ABrain monsterBrain, ref uint hateCaused) { if (Caster.IsDead || !Caster.ObjectWithinRadiusFeet(Target, 30)) { return(false); } uint myHate = (uint)(hateCaused * _hateSplitFactor); hateCaused -= myHate; monsterBrain.AddHatred(Caster, true, myHate); return(true); }