public Patch[] getPatchesForPlayer(Player p, int min, int max) { int i = 0; Patch[] array = new Patch[4]; for (int j = min; j <= max; j++) { Patch patch = patchExists(p, j); array[i++] = patch; } return array; }
public void removePatch(Patch patch) { lock(patches) { patches.Remove(patch); } }
public void addPatch(Patch patch) { lock(patches) { patches.Add(patch); } }