public Mesh(VertexBuffer vertexBuffer) { #if ASSERT if (vertexBuffer == null) { throw new ArgumentNullException("vertexBuffer"); } #endif this.vertexBuffer = vertexBuffer; }
public void Dispose() { if (indexBuffer != null) { indexBuffer.Dispose(); } if (vertexBuffer != null) { vertexBuffer.Dispose(); } indexBuffer = null; vertexBuffer = null; }