public override void OnInspectorGUI()
        {
            WG_TerrainBuilder wgBuilder = (WG_TerrainBuilder)target;

            DrawDefaultInspector();

            if (GUILayout.Button("Update Map"))
            {
                wgBuilder.UpdateMap();
            }

            if (GUILayout.Button("Build navmesh only"))
            {
                wgBuilder.BuildNavmeshOnly();
            }

            if (GUILayout.Button("1. Build Scene"))
            {
                wgBuilder.BuildMesh();
            }

            if (GUILayout.Button("1.5. Combine"))
            {
                wgBuilder.CombineCommand();
            }
        }
 public void Clear()
 {
     points.Clear();
     wgBuilder.UpdateMap();
 }