public override void OnInspectorGUI() { WG_TerrainBuilder wgBuilder = (WG_TerrainBuilder)target; DrawDefaultInspector(); if (GUILayout.Button("Update Map")) { wgBuilder.UpdateMap(); } if (GUILayout.Button("Build navmesh only")) { wgBuilder.BuildNavmeshOnly(); } if (GUILayout.Button("1. Build Scene")) { wgBuilder.BuildMesh(); } if (GUILayout.Button("1.5. Combine")) { wgBuilder.CombineCommand(); } }
public void Clear() { points.Clear(); wgBuilder.UpdateMap(); }