public bool IsMoveDone(short sAxis) { lock (lockObj) { return(Dmc1000.d1000_check_done(sAxis) == 0 ? false : true); } }
public bool StartSearchHome(short sAxis, double dAcc, double dDec, double dHomeSpd) { lock (lockObj) { Dmc1000.d1000_home_move(sAxis, 0, (int)dHomeSpd, 0); } return(true); }
public bool SetCommandPos(short sAxis, double dPos) { lock (lockObj) { Dmc1000.d1000_set_command_pos(sAxis, dPos); return(true); } }
public double GetVel(short sAxis) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { return(Dmc1000.d1000_get_speed((int)sAxis)); } } else { return(0.0); } }
public bool SetPulseMode(short sAxis, PulseMode plm) { lock (lockObj) { if (plm == PulseMode.PLDI) { Dmc1000.d1000_set_pls_outmode((ushort)sAxis, 0); } else { Dmc1000.d1000_set_pls_outmode((ushort)sAxis, 4); } } return(true); }
public bool AbsPosMove(short sAxis, double dAcc, double dDec, double dSpeed, double pos) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { Dmc1000.d1000_start_ta_move(sAxis, (int)pos, 0, (int)dSpeed, 0); } return(true); } else { return(false); } }
public bool SetAxisPos(short sAxis, double dPos) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { Dmc1000.d1000_set_command_pos(sAxis, dPos); return(true); } } else { return(false); } }
public bool JobMove(short sAxis, double dAcc, double dDec, double dVel) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { Dmc1000.d1000_start_tv_move((int)sAxis, 0, (int)dVel, 0); } return(true); } else { return(false); } }
public bool SetVel(short sAxis, double dVel) { lock (lockObj) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { Dmc1000.d1000_change_speed((ushort)sAxis, (int)dVel); return(true); } else { return(false); } } }
public bool SetOutBit(int iBit, bool bOn) { if (iBit < 128 && iBit > -1) { lock (lockObj) { int iValue = bOn ? (ushort)0 : (ushort)1; Dmc1000.d1000_out_bit(iBit, iValue); } return(true); } else { return(false); } }
public bool StopMove(short sAxis) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { //减速停止 Dmc1000.d1000_decel_stop((ushort)sAxis); } return(true); } else { return(false); } }
public override bool Close() { try { StopMove(0); StopMove(1); StopMove(2); StopMove(3); Dmc1000.d1000_board_close(); } catch (Exception) { } return(true); }
public void GetAllIOStatus() { lock (lockObj) { try { for (int index = 0; index < 48; index++) { //int iTemp = Dmc1000.d1000_in_bit(index); _bArrayInputSta[index] = Dmc1000.d1000_in_bit(index) == 1 ? false : true; _bArrayOutputSta[index] = Dmc1000.d1000_get_outbit(index) == 1 ? false : true; } } catch { } } }
public bool ReferPosMove(short sAxis, double dAcc, double dDec, double dSpeed, double pos) { if (Enum.IsDefined(typeof(DefaultAxis), sAxis)) { lock (lockObj) { if (dSpeed < 0) { pos = pos * -1; } dSpeed = Math.Abs(dSpeed); Dmc1000.d1000_start_t_move(sAxis, (int)pos, 0, (int)dSpeed, 0); } return(true); } else { return(false); } }
override public bool Init(HardwareData hardwareData) { LeadShineMotionCardData tempInfo = (LeadShineMotionCardData)hardwareData; if (iCardTotal > 0) { if (iCardTotal >= tempInfo.Index) { bInitOk = true; } else { bInitOk = false; } } else { iCardTotal = Dmc1000.d1000_board_init(); if (iCardTotal <= 0)//控制卡初始化 { bInitOk = false; return(false); } if (iCardTotal >= tempInfo.Index) { bInitOk = true; } else { bInitOk = false; } } iCardIndex = (ushort)tempInfo.Index; System.Threading.Thread threadScan = new System.Threading.Thread(ScanThreadFunction); threadScan.IsBackground = true; threadScan.Start(); return(true); }
public void GetAllMotionStatus() { lock (lockObj) { for (ushort iAxis = 0; iAxis < 4; iAxis++) { int iCurrent = 0; try { _dArrayTargetPos[iAxis] = Dmc1000.d1000_get_command_pos(iAxis); _dArrayCurrPos[iAxis] = Dmc1000.d1000_get_command_pos(iAxis); _bArrayIsMoving[iAxis] = Dmc1000.d1000_check_done(iAxis) == 0 ? true : false; iCurrent = Dmc1000.d1000_get_axis_status(iAxis); } catch { } if ((iCurrent & 0x4) == 0) { _bArrayHomeSta[iAxis] = false; } else { _bArrayHomeSta[iAxis] = true; } //if ((uiCurrent & 0x1) == 0) //{ // _bArrayAlarmSta[iAxis] = false; //} //else //{ // _bArrayAlarmSta[iAxis] = true; //} //if ((uiCurrent & 0x2) == 0) //{ // _bArrayCWLLimitSta[iAxis] = false; //} //else //{ // _bArrayCWLLimitSta[iAxis] = true; //} //if ((uiCurrent & 0x4) == 0) //{ // _bArrayCCWLLimitSta[iAxis] = false; //} //else //{ // _bArrayCCWLLimitSta[iAxis] = true; //} //if ((uiCurrent & 0x10) == 0) //{ // _bArrayHomeSta[iAxis] = false; //} //else //{ // _bArrayHomeSta[iAxis] = true; //} } } }