예제 #1
0
        public override void Initialize()
        {
            AssetPath = "file:///";
            Caching.expirationDelay = 1;
            Caching.CleanCache();
            _inst = this;
            if (!Directory.Exists(RustBuster2016.API.Hooks.GameDirectory + "\\RB_Data\\WorldEditor"))
            {
                Directory.CreateDirectory(RustBuster2016.API.Hooks.GameDirectory + "\\RB_Data\\WorldEditor");
            }

            SavedObjectsPath = RustBuster2016.API.Hooks.GameDirectory + "\\RB_Data\\WorldEditor\\Objects.txt";
            if (!File.Exists(SavedObjectsPath))
            {
                File.Create(SavedObjectsPath).Dispose();
            }

            RustBuster2016.API.Hooks.OnRustBusterClientPluginsLoaded += Loaded;
            RustBuster2016.API.Hooks.OnRustBusterClientChat          += OnRustBusterClientChat;

            AssetPath  = AssetPath + @RustBuster2016.API.Hooks.GameDirectory + "\\RB_Data\\WorldEditor\\myasset.unity3d";
            MainHolder = new GameObject();
            Handler    = MainHolder.AddComponent <LoadingHandler>();
            UnityEngine.Object.DontDestroyOnLoad(Handler);
            try
            {
                Handler.StartCoroutine(Handler.LoadAsset());
            }
            catch (Exception ex)
            {
                RustBuster2016.API.Hooks.LogData("WorldEditor", "Exception: " + ex);
            }
        }
예제 #2
0
        public void AddRPC()
        {
            if (_waitObject != null)
            {
                Object.Destroy(_waitObject);
            }

            try
            {
                Handler.StartCoroutine(Handler.LoadAsset());
            }
            catch (Exception ex)
            {
                RustBuster2016.API.Hooks.LogData("WorldEditor", "Exception: " + ex);
            }

            _rpcBehaviour = PlayerClient.GetLocalPlayer().gameObject.AddComponent <RPCBehaviour>();
        }