private void ChargeOneTool(ChargeTool tool, UnityAction onComplete) { var resources = elementCtrl.GetElements <ChargeResource>(); var chargeResource = resources.Find(x => tool.CanLoad(x.type) && x.Active); var value = Mathf.Min(tool.capacity, chargeResource.current); var type = chargeResource.type; tool.PickUpAble = false; tool.LoadData(chargeResource.transform.position, new ChargeData(type, value), () => { tool.PickUpAble = true; }); chargeResource.Subtruct(value, () => { onComplete.Invoke(); }); }
private void ChargeCurrentObj(ChargeTool tool, UnityAction onComplete) { var data = tool.data; ChargeData worpData = JudgeLeft(data); if (!string.IsNullOrEmpty(worpData.type)) { tool.PickUpAble = false; tool.OnCharge(transform.position, worpData.value, () => { tool.PickUpAble = true; }); Charge(worpData, () => { onComplete(); }); } }
/// <summary> /// 空间查找Resource /// </summary> /// <param name="item"></param> /// <param name="resourceItem"></param> /// <returns></returns> public static bool FindResource(ChargeTool item, out ChargeResource resourceItem) { Collider[] colliders = Physics.OverlapSphere(item.transform.position, item.Range, LayerMask.GetMask(Layers.chargeResourceLayer)); if (colliders != null && colliders.Length > 0) { foreach (var collider in colliders) { ChargeResource temp = collider.GetComponentInParent <ChargeResource>(); if (temp != null && item.CanLoad(temp.type)) { resourceItem = temp; return(true); } } } resourceItem = null; return(false); }
internal static bool FindChargeObj(ChargeTool item, out ChargeObj chargeObj) { Collider[] colliders = Physics.OverlapSphere(item.transform.position, item.Range, LayerMask.GetMask(Layers.chargeObjLayer)); if (colliders != null && colliders.Length > 0) { foreach (var collider in colliders) { ChargeObj temp = collider.GetComponentInParent <ChargeObj>(); if (temp != null && temp.Started && !temp.Complete && temp.completeDatas.FindAll(x => x.type == item.data.type).Count > 0) { chargeObj = temp; return(true); } } } chargeObj = null; return(false); }
protected virtual void Awake() { target = GetComponent <ChargeTool>(); target.onCharge = OnCharge; target.onLoad = OnLoad; }