public static Move ( System.Vector2 initialPosition, float directionInRads, float speed ) : System.Vector2 | ||
initialPosition | System.Vector2 | |
directionInRads | float | |
speed | float | |
리턴 | System.Vector2 |
public void Shift(IForwardMovablePhysicalEntity movable, float speed, float directionInRads) { movable.Position = Utils.Move(movable.Position, directionInRads, speed); }
public void Shift(IForwardMovablePhysicalEntity movable, float speed) { movable.Position = Utils.Move(movable.Position, movable.Direction, speed); }