public Matrix1 MultiMatrix(int number) { var matrix = new Matrix1(ColumnCount); for (int i = 0; i < ColumnCount; i++) { matrix[i] = this[i] * number; } return(matrix); }
public static Matrix1 RandomMatrix1(int column) { Random odd = new Random(); var matrix = new Matrix1(column); for (int i = 0; i < column; i++) { matrix[i] = odd.Next(0, 10); } return(matrix); }
public Matrix1 MultiMatrix(Matrix1 second) { if (ColumnCount != second.ColumnCount) { return(null); } else { Matrix1 array = new Matrix1(ColumnCount); for (int i = 0; i < ColumnCount; i++) { array[i] = this[i] + second._items[i]; } return(array); } }