public static void InitNewGame() { Replay(); LetterProp.InitProbability(level); LetterPropGrid = new LetterProp[gridsize, gridsize]; Spells.UpdateSpellsForLevel(level); }
internal static bool CheckNextLevel(int totalScore) { if (level < Levels.Length - 1 && totalScore >= Levels[level]) { level++; levelup = true; //LevelText.Text = "L: " + CurrentLevel.ToString(); if (level >= 5) { ChangeManna(6); } Spells.UpdateSpellsForLevel(level); LetterProp.InitProbability(level); } return(levelup); }