/*==============* * Setup Menu * *===============*/ public void HandleSetupMenu() { InGame = false; ManagerInput.ClickCooldown = Utility.CLICK_COOLDOWN_MENU; Vector2 scaleBackgroundMenu = new Vector2(2f, 10f); backgroundMenu = new SpriteRectangle(Utility.nameBackground, textureButtonMenu, scaleBackgroundMenu, ""); SetupListButtonsMenuStart(); SetupListCategories(); SetupListSizes(); }
/*======================* * Setup Game Screen * *=======================*/ public void HandleSetupGameScreen(string listChosen, int sizeChosen) { grid.SetupGridGame(listChosen, sizeChosen); Utility.nameHeadingNameList = listChosen; Vector2 scaleBackgroundMessage = new Vector2(4f, 3f); backgroundMessageWin = new SpriteRectangle(Utility.nameBackground, textureButtonMenu, scaleBackgroundMessage, Utility.textMessageWin); backgroundMessageHowTo = new SpriteRectangle(Utility.nameBackground, textureButtonMenu, scaleBackgroundMessage, Utility.textMessageHowTo); // Create buttons, place in ListLettersGrid list SetupListWordsToFind(); SetupListLettersGrid(); SetupListButtonsGame(); InGame = true; }