public void fillIn(bonusword word) { bonusWord = word; this.correct = rand.Next(0, 3); if (correct == 0) { this.sentence1Text.contents = this.rightSentences[rand.Next(this.rightSentences.Count)].Replace("<*word*>", word.word); this.sentence2Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); this.sentence3Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); } else if (correct == 1) { this.sentence2Text.contents = this.rightSentences[rand.Next(this.rightSentences.Count)].Replace("<*word*>", word.word); this.sentence1Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); this.sentence3Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); } else if (correct == 2) { this.sentence3Text.contents = this.rightSentences[rand.Next(this.rightSentences.Count)].Replace("<*word*>", word.word); this.sentence1Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); this.sentence2Text.contents = this.wrongSentences[rand.Next(this.wrongSentences.Count)].Replace("<*word*>", word.word); } }
private void newBonusWord() { if (this.language == "english") { bonusWord = this.bonusEnglish[rand.Next(this.bonusEnglish.Count)]; while (bonusWord.length != (int)Math.Floor(bonusWordLength)) { bonusWord = this.bonusEnglish[rand.Next(this.bonusEnglish.Count)]; } bonusString = bonusWord.word.ToUpper(); } else { bonusString = this.bonus[rand.Next(this.bonus.Count)].ToUpper(); while (bonusString.Length != (int)Math.Floor(bonusWordLength)) { bonusString = this.bonus[rand.Next(this.bonus.Count)].ToUpper(); } } buttonBonus.contents = bonusString; bonusSeed.Clear(); foreach (char c in bonusString) { bonusSeed.Add(c); } Console.Out.WriteLine(bonusSeed); }