예제 #1
0
        public void StopCoroutines()
        {
            if (!Application.isPlaying)
            {
                                #if UNITY_EDITOR
                foreach (var enumerator in enumerators)
                {
                    if (enumerator != null && Panel != null)
                    {
                        EditorCoroutine.StopCoroutine(enumerator, Panel);
                    }
                }
                                #endif
            }
            else
            {
                foreach (var coroutine in coroutines)
                {
                    if (coroutine != null && Panel != null)
                    {
                        Panel.StopCoroutine(coroutine);
                    }
                }
            }

            coroutines.Clear();
            enumerators.Clear();
        }
 public static void StopCoroutine(this EditorWindow thisRef, string methodName)
 {
     EditorCoroutine.StopCoroutine(methodName, thisRef);
 }
 public static void StopCoroutine(this EditorWindow thisRef, IEnumerator coroutine)
 {
     EditorCoroutine.StopCoroutine(coroutine, thisRef);
 }