public void LoadXML(XmlReader reader) { XMLHelpers.ReadVector3(reader, "rotation", ref _Rotation); XMLHelpers.ReadDouble(reader, "scale", ref _Scale); XMLHelpers.ReadInt(reader, "repeats", ref _Repeats); reader.Read(); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadDouble(reader, "scale", ref _Scale); XMLHelpers.ReadVector3(reader, "csize", ref _CSize); XMLHelpers.ReadVector3(reader, "julia", ref _Julia); XMLHelpers.ReadInt(reader, "repeats", ref _Repeats); reader.Read(); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadVector3(reader, "preRotation", ref _PreRotation); XMLHelpers.ReadVector3(reader, "postRotation", ref _PostRotation); XMLHelpers.ReadDouble(reader, "scale", ref _Scale); XMLHelpers.ReadVector3(reader, "offset", ref _Offset); XMLHelpers.ReadFractalType(reader, "fractalType", ref _FractalType); XMLHelpers.ReadInt(reader, "repeats", ref _Repeats); reader.Read(); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadDouble(reader, "distanceMinimum", ref _DistanceMinimum); XMLHelpers.ReadDouble(reader, "distanceIterations", ref _DistanceIterations); XMLHelpers.ReadDouble(reader, "stepSize", ref _StepSize); XMLHelpers.ReadDouble(reader, "distanceExtents", ref _DistanceExtents); XMLHelpers.ReadInt(reader, "fractalIterationCount", ref _FractalIterationCount); XMLHelpers.ReadInt(reader, "colourIterationCount", ref _ColourIterationCount); XMLHelpers.ReadInt(reader, "deMode", ref _DEMode); XMLHelpers.ReadInt(reader, "background", ref _Background); XMLHelpers.ReadInt(reader, "lighting", ref _Lighting); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadBool(reader, "autoExposure", ref _AutoExposure); XMLHelpers.ReadBool(reader, "shadowsEnabled", ref _ShadowsEnabled); XMLHelpers.ReadBool(reader, "dofEnabled", ref _DoFEnabled); XMLHelpers.ReadInt(reader, "reflections", ref _Reflections); XMLHelpers.ReadBool(reader, "headlight", ref _Headlight); XMLHelpers.ReadBool(reader, "colours", ref _Colours); XMLHelpers.ReadBool(reader, "progressive", ref _Progressive); XMLHelpers.ReadInt(reader, "maxIterations", ref _MaxIterations); XMLHelpers.ReadInt(reader, "resolution", ref _Resolution); reader.Read(); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadDouble(reader, "distanceMinimum", ref _DistanceMinimum); XMLHelpers.ReadInt(reader, "distanceMinimumMode", ref _DistanceMinimumMode); XMLHelpers.ReadDouble(reader, "distanceIterations", ref _DistanceIterations); XMLHelpers.ReadDouble(reader, "stepSize", ref _StepSize); XMLHelpers.ReadDouble(reader, "distanceExtents", ref _DistanceExtents); XMLHelpers.ReadInt(reader, "fractalIterationCount", ref _FractalIterationCount); XMLHelpers.ReadInt(reader, "colourIterationCount", ref _ColourIterationCount); XMLHelpers.ReadInt(reader, "deMode", ref _DEMode); XMLHelpers.ReadInt(reader, "background", ref _Background); XMLHelpers.ReadInt(reader, "lighting", ref _Lighting); XMLHelpers.ReadDouble(reader, "sunHeight", ref _SunHeight); XMLHelpers.ReadDouble(reader, "sunDirection", ref _SunDirection); XMLHelpers.ReadBool(reader, "headlightEnabled", ref _Headlight); XMLHelpers.ReadDouble(reader, "headlightStrength", ref _HeadLightStrength); XMLHelpers.ReadDouble(reader, "fogStrength", ref _FogStrength); XMLHelpers.ReadColour(reader, "fogColour", ref _FogColour); XMLHelpers.ReadInt(reader, "fogSamples", ref _FogSamples); XMLHelpers.ReadFogType(reader, "fogType", ref _FogType); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadVector3(reader, "foldRadius", ref _FoldRadius); XMLHelpers.ReadInt(reader, "repeats", ref _Repeats); reader.Read(); }